diff options
author | RunitaiLinden <davep@lindenlab.com> | 2024-04-17 16:12:49 -0500 |
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committer | GitHub <noreply@github.com> | 2024-04-17 16:12:49 -0500 |
commit | bc93177ea0788a245554882b6d721eae2e057206 (patch) | |
tree | 5b15cf6b55ff8e200e763ae720771f3f91ead8f3 /indra/llrender | |
parent | d46811d60d8fca4a9908b4e989b14905345928bd (diff) |
1176 integrate llgltfnode with selection manager and llmaniptranslate/rotate (#1258)
* #1176 Somewhat working GLTF Node support for translate tool
* #1176 Missing file from last commit
* #1176 Better translation for rotated nodes.
* #1176 Fix for objects snapping back to original position
* #1176 GLTF Samples compatibility pass -- attempt at improving rotation manip support, incidental cleanup, GLTF node debug display
* #1176 Clean out some unused and not working functions.
* #1176 Fix for mac build, incidental cleanup
* Mac build fix
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llrender.cpp | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 4d64dc9e10..358b35f36b 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -2068,10 +2068,6 @@ void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,1.f); } - else - { - glColor3f(r,g,b); - } } void LLRender::diffuseColor3fv(const F32* c) @@ -2083,10 +2079,6 @@ void LLRender::diffuseColor3fv(const F32* c) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0], c[1], c[2], 1.f); } - else - { - glColor3fv(c); - } } void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) @@ -2098,10 +2090,6 @@ void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,a); } - else - { - glColor4f(r,g,b,a); - } } void LLRender::diffuseColor4fv(const F32* c) @@ -2113,10 +2101,6 @@ void LLRender::diffuseColor4fv(const F32* c) { shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, c); } - else - { - glColor4fv(c); - } } void LLRender::diffuseColor4ubv(const U8* c) @@ -2128,10 +2112,6 @@ void LLRender::diffuseColor4ubv(const U8* c) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f); } - else - { - glColor4ubv(c); - } } void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a) @@ -2143,10 +2123,6 @@ void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r/255.f, g/255.f, b/255.f, a/255.f); } - else - { - glColor4ub(r,g,b,a); - } } |