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authorDave Parks <davep@lindenlab.com>2022-10-11 20:20:39 -0500
committerDave Parks <davep@lindenlab.com>2022-10-11 20:20:39 -0500
commitb6e576c7c2a1cb395092cc66b1836157872b131f (patch)
treec9a5ae181ff96637021ed994cab07e9a748984a0 /indra/llrender
parentdafa93304335c3c48042e4b5a014dea2480f253f (diff)
SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remove some unused glsl files.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llgl.cpp8
-rw-r--r--indra/llrender/llglslshader.h5
-rw-r--r--indra/llrender/llrender.cpp8
3 files changed, 13 insertions, 8 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 2dbff3ffd0..9ea6bfdb4e 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -86,13 +86,13 @@ void APIENTRY gl_debug_callback(GLenum source,
const GLchar* message,
GLvoid* userParam)
{
- /*if (severity != GL_DEBUG_SEVERITY_HIGH // &&
- severity != GL_DEBUG_SEVERITY_MEDIUM &&
- severity != GL_DEBUG_SEVERITY_LOW
+ if (severity != GL_DEBUG_SEVERITY_HIGH // &&
+ //severity != GL_DEBUG_SEVERITY_MEDIUM &&
+ //severity != GL_DEBUG_SEVERITY_LOW
)
{ //suppress out-of-spec messages sent by nvidia driver (mostly vertexbuffer hints)
return;
- }*/
+ }
if (severity == GL_DEBUG_SEVERITY_HIGH)
{
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index fd69f43f87..3401da832e 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -118,6 +118,11 @@ public:
mVector3s.push_back({ index, value });
}
+ void uniform3fv(S32 index, const F32* value)
+ {
+ mVector3s.push_back({ index, LLVector3(value) });
+ }
+
void apply(LLGLSLShader* shader);
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 6e659641fe..409b03f425 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -974,11 +974,11 @@ void LLRender::syncLightState()
shader->uniform4fv(LLShaderMgr::LIGHT_ATTENUATION, LL_NUM_LIGHT_UNITS, attenuation[0].mV);
shader->uniform2fv(LLShaderMgr::LIGHT_DEFERRED_ATTENUATION, LL_NUM_LIGHT_UNITS, size[0].mV);
shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, LL_NUM_LIGHT_UNITS, diffuse[0].mV);
- shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV);
+ shader->uniform3fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV);
shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_primary[0] ? 1 : 0);
- shader->uniform4fv(LLShaderMgr::AMBIENT, 1, mAmbientLightColor.mV);
- shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV);
- shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV);
+ shader->uniform3fv(LLShaderMgr::AMBIENT, 1, mAmbientLightColor.mV);
+ shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV);
+ shader->uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV);
}
}