diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-01-08 21:33:06 +0200 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-01-08 21:33:06 +0200 |
commit | afe91b7eb68da65687beef451bd094ff0091b717 (patch) | |
tree | 5bdb9e5b5a78a16a8c1362c33717a6931fb40458 /indra/llrender | |
parent | 6e6df8c31e09e6ba69156150ecd37cc4ac4ea0e6 (diff) | |
parent | 77395eddc911e0801e50fd693f7bbaee8046aa95 (diff) |
Merge main (DRTVWR-596 GLTF Materials Maint) into DRTVWR-591-maint-X
# Conflicts:
# indra/newview/VIEWER_VERSION.txt
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llglslshader.h | 1 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 92 |
2 files changed, 18 insertions, 75 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index b8071248e2..43d095f73a 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -41,7 +41,6 @@ public: bool hasLighting = false; // implies no transport (it's possible to have neither though) bool isAlphaLighting = false; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions) bool isSpecular = false; - bool hasWaterFog = false; // implies no gamma bool hasTransport = false; // implies no lighting (it's possible to have neither though) bool hasSkinning = false; bool hasObjectSkinning = false; diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 0e7f9e1331..f78be910d2 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -81,14 +81,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) // NOTE order of shader object attaching is VERY IMPORTANT!!! if (features->calculatesAtmospherics) { - if (features->hasWaterFog) - { - if (!shader->attachVertexObject("windlight/atmosphericsVarsWaterV.glsl")) - { - return FALSE; - } - } - else if (!shader->attachVertexObject("windlight/atmosphericsVarsV.glsl")) + if (!shader->attachVertexObject("windlight/atmosphericsVarsV.glsl")) { return FALSE; } @@ -201,14 +194,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) if(features->calculatesAtmospherics || features->hasGamma || features->isDeferred) { - if (features->hasWaterFog) - { - if (!shader->attachFragmentObject("windlight/atmosphericsVarsWaterF.glsl")) - { - return FALSE; - } - } - else if (!shader->attachFragmentObject("windlight/atmosphericsVarsF.glsl")) + if (!shader->attachFragmentObject("windlight/atmosphericsVarsF.glsl")) { return FALSE; } @@ -292,7 +278,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } // NOTE order of shader object attaching is VERY IMPORTANT!!! - if (features->hasWaterFog) + if (features->hasAtmospherics) { if (!shader->attachFragmentObject("environment/waterFogF.glsl")) { @@ -302,82 +288,40 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) if (features->hasLighting) { - if (features->hasWaterFog) + if (features->disableTextureIndex) { - if (features->disableTextureIndex) + if (features->hasAlphaMask) { - if (features->hasAlphaMask) - { - if (!shader->attachFragmentObject("lighting/lightWaterAlphaMaskNonIndexedF.glsl")) - { - return FALSE; - } - } - else + if (!shader->attachFragmentObject("lighting/lightAlphaMaskNonIndexedF.glsl")) { - if (!shader->attachFragmentObject("lighting/lightWaterNonIndexedF.glsl")) - { - return FALSE; - } + return FALSE; } } - else + else { - if (features->hasAlphaMask) - { - if (!shader->attachFragmentObject("lighting/lightWaterAlphaMaskF.glsl")) - { - return FALSE; - } - } - else + if (!shader->attachFragmentObject("lighting/lightNonIndexedF.glsl")) { - if (!shader->attachFragmentObject("lighting/lightWaterF.glsl")) - { - return FALSE; - } + return FALSE; } - shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } - - else + else { - if (features->disableTextureIndex) + if (features->hasAlphaMask) { - if (features->hasAlphaMask) + if (!shader->attachFragmentObject("lighting/lightAlphaMaskF.glsl")) { - if (!shader->attachFragmentObject("lighting/lightAlphaMaskNonIndexedF.glsl")) - { - return FALSE; - } - } - else - { - if (!shader->attachFragmentObject("lighting/lightNonIndexedF.glsl")) - { - return FALSE; - } + return FALSE; } } - else + else { - if (features->hasAlphaMask) - { - if (!shader->attachFragmentObject("lighting/lightAlphaMaskF.glsl")) - { - return FALSE; - } - } - else + if (!shader->attachFragmentObject("lighting/lightF.glsl")) { - if (!shader->attachFragmentObject("lighting/lightF.glsl")) - { - return FALSE; - } + return FALSE; } - shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } |