diff options
author | Graham Linden <graham@lindenlab.com> | 2019-01-24 14:54:11 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-01-24 14:54:11 -0800 |
commit | 966dc7fc8fb1fade861e8070e9c5fbbfe4d0cb45 (patch) | |
tree | a1cbc6e22bf8e443a32aab1cd78e0fc6049e3674 /indra/llrender | |
parent | a6f92d8190e8771d6a3372eb456dbb97c7ca0c8d (diff) |
SL-10276
SL-9851
Fix cloud shaders to ignore clouds when cloud_scale is 0.
Fix creation of heavenly body geo to avoid degenerate vector math
and not randomly flip orientation when crossing zenith.
Add sun_up_factor to eliminate sun glow around moon when sun is down.
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.h | 1 |
2 files changed, 3 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 29d120a135..9db8fd1f05 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1358,6 +1358,8 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("sh_input_g"); mReservedUniforms.push_back("sh_input_b"); + mReservedUniforms.push_back("sun_up_factor"); + llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); std::set<std::string> dupe_check; diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index c22fe44750..0b1a97d880 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -248,6 +248,7 @@ public: SH_INPUT_L1G, SH_INPUT_L1B, + SUN_UP_FACTOR, END_RESERVED_UNIFORMS } eGLSLReservedUniforms; |