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authorAndrew Meadows <andrew@lindenlab.com>2010-11-16 07:01:11 -0800
committerAndrew Meadows <andrew@lindenlab.com>2010-11-16 07:01:11 -0800
commit807007649a32c5276f31c5f73d6fade7d059ce07 (patch)
tree5730fa254ab3938a2acd4329921a57a551018ad1 /indra/llrender
parent92a8d93b0d3084c1ccd4fb9cccc285bc14d01404 (diff)
parente8e1d7e629b9a4a65cde766ed81334140a749428 (diff)
merge
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llgl.cpp53
-rw-r--r--indra/llrender/llgl.h8
-rw-r--r--indra/llrender/llglheaders.h10
-rw-r--r--indra/llrender/llimagegl.cpp14
-rw-r--r--indra/llrender/llimagegl.h1
-rw-r--r--indra/llrender/llrender.cpp3
-rw-r--r--indra/llrender/llrendertarget.cpp11
-rw-r--r--indra/llrender/llvertexbuffer.cpp12
8 files changed, 88 insertions, 24 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index c0edd92bc1..6ea63809f8 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -610,41 +610,46 @@ void LLGLManager::shutdownGL()
void LLGLManager::initExtensions()
{
#if LL_MESA_HEADLESS
-# if GL_ARB_multitexture
+# ifdef GL_ARB_multitexture
mHasMultitexture = TRUE;
# else
mHasMultitexture = FALSE;
# endif
-# if GL_ARB_texture_env_combine
+# ifdef GL_ARB_texture_env_combine
mHasARBEnvCombine = TRUE;
# else
mHasARBEnvCombine = FALSE;
# endif
-# if GL_ARB_texture_compression
+# ifdef GL_ARB_texture_compression
mHasCompressedTextures = TRUE;
# else
mHasCompressedTextures = FALSE;
# endif
-# if GL_ARB_vertex_buffer_object
+# ifdef GL_ARB_vertex_buffer_object
mHasVertexBufferObject = TRUE;
# else
mHasVertexBufferObject = FALSE;
# endif
-# if GL_EXT_framebuffer_object
+# ifdef GL_EXT_framebuffer_object
mHasFramebufferObject = TRUE;
# else
mHasFramebufferObject = FALSE;
# endif
-# if GL_EXT_framebuffer_multisample
+# ifdef GL_EXT_framebuffer_multisample
mHasFramebufferMultisample = TRUE;
# else
mHasFramebufferMultisample = FALSE;
# endif
-# if GL_ARB_draw_buffers
+# ifdef GL_ARB_draw_buffers
mHasDrawBuffers = TRUE;
#else
mHasDrawBuffers = FALSE;
# endif
+# if defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp)
+ mHasDepthClamp = TRUE;
+#else
+ mHasDepthClamp = FALSE;
+#endif
# if GL_EXT_blend_func_separate
mHasBlendFuncSeparate = TRUE;
#else
@@ -671,6 +676,7 @@ void LLGLManager::initExtensions()
mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression");
mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
+ mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
// mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts)
&& ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
@@ -694,6 +700,7 @@ void LLGLManager::initExtensions()
if (getenv("LL_GL_NOEXT"))
{
//mHasMultitexture = FALSE; // NEEDED!
+ mHasDepthClamp = FALSE;
mHasARBEnvCombine = FALSE;
mHasCompressedTextures = FALSE;
mHasVertexBufferObject = FALSE;
@@ -755,6 +762,7 @@ void LLGLManager::initExtensions()
if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE;
if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE;
if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S
+ if (strchr(blacklist,'v')) mHasDepthClamp = FALSE;
}
#endif // LL_LINUX || LL_SOLARIS
@@ -1047,6 +1055,33 @@ void flush_glerror()
glGetError();
}
+//this function outputs gl error to the log file, does not crash the code.
+void log_glerror()
+{
+ if (LL_UNLIKELY(!gGLManager.mInited))
+ {
+ return ;
+ }
+ // Create or update texture to be used with this data
+ GLenum error;
+ error = glGetError();
+ while (LL_UNLIKELY(error))
+ {
+ GLubyte const * gl_error_msg = gluErrorString(error);
+ if (NULL != gl_error_msg)
+ {
+ llwarns << "GL Error: " << error << " GL Error String: " << gl_error_msg << llendl ;
+ }
+ else
+ {
+ // gluErrorString returns NULL for some extensions' error codes.
+ // you'll probably have to grep for the number in glext.h.
+ llwarns << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << llendl;
+ }
+ error = glGetError();
+ }
+}
+
void do_assert_glerror()
{
if (LL_UNLIKELY(!gGLManager.mInited))
@@ -2037,7 +2072,7 @@ void LLGLDepthTest::checkState()
}
}
-LLGLClampToFarClip::LLGLClampToFarClip(glh::matrix4f P)
+LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P)
{
for (U32 i = 0; i < 4; i++)
{
@@ -2050,7 +2085,7 @@ LLGLClampToFarClip::LLGLClampToFarClip(glh::matrix4f P)
glMatrixMode(GL_MODELVIEW);
}
-LLGLClampToFarClip::~LLGLClampToFarClip()
+LLGLSquashToFarClip::~LLGLSquashToFarClip()
{
glMatrixMode(GL_PROJECTION);
glPopMatrix();
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 5e8965c06a..85fab7a0f8 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -92,6 +92,7 @@ public:
BOOL mHasOcclusionQuery;
BOOL mHasPointParameters;
BOOL mHasDrawBuffers;
+ BOOL mHasDepthClamp;
BOOL mHasTextureRectangle;
// Other extensions.
@@ -157,6 +158,7 @@ void rotate_quat(LLQuaternion& rotation);
void flush_glerror(); // Flush GL errors when we know we're handling them correctly.
+void log_glerror();
void assert_glerror();
void clear_glerror();
@@ -315,11 +317,11 @@ private:
leaves this class.
Does not stack.
*/
-class LLGLClampToFarClip
+class LLGLSquashToFarClip
{
public:
- LLGLClampToFarClip(glh::matrix4f projection);
- ~LLGLClampToFarClip();
+ LLGLSquashToFarClip(glh::matrix4f projection);
+ ~LLGLSquashToFarClip();
};
/*
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 5a34b46d0c..576969b81a 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -829,5 +829,15 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
#endif // LL_MESA / LL_WINDOWS / LL_DARWIN
+// Even when GL_ARB_depth_clamp is available in the driver, the (correct)
+// headers, and therefore GL_DEPTH_CLAMP might not be defined.
+// In that case GL_DEPTH_CLAMP_NV should be defined, but why not just
+// use the known numeric.
+//
+// To avoid #ifdef's in the code. Just define this here.
+#ifndef GL_DEPTH_CLAMP
+// Probably (still) called GL_DEPTH_CLAMP_NV.
+#define GL_DEPTH_CLAMP 0x864F
+#endif
#endif // LL_LLGLHEADERS_H
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 9d037f2565..65940cb067 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -368,6 +368,18 @@ void LLImageGL::restoreGL()
}
}
+//static
+void LLImageGL::dirtyTexOptions()
+{
+ for (std::set<LLImageGL*>::iterator iter = sImageList.begin();
+ iter != sImageList.end(); iter++)
+ {
+ LLImageGL* glimage = *iter;
+ glimage->mTexOptionsDirty = true;
+ stop_glerror();
+ }
+
+}
//----------------------------------------------------------------------------
//for server side use only.
@@ -1057,6 +1069,8 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_
checkTexSize(true) ;
llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height <<
" : " << (S32)mComponents << llcallstacksendl ;
+
+ log_glerror() ;
}
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height);
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 87a835cdcc..6c980984c0 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -64,6 +64,7 @@ public:
// Save off / restore GL textures
static void destroyGL(BOOL save_state = TRUE);
static void restoreGL();
+ static void dirtyTexOptions();
// Sometimes called externally for textures not using LLImageGL (should go away...)
static S32 updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category) ;
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index e26acd53a3..8eb160f4e7 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -431,6 +431,9 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
if (gGL.mMaxAnisotropy < 1.f)
{
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gGL.mMaxAnisotropy);
+
+ llinfos << "gGL.mMaxAnisotropy: " << gGL.mMaxAnisotropy << llendl ;
+ gGL.mMaxAnisotropy = llmax(1.f, gGL.mMaxAnisotropy) ;
}
glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, gGL.mMaxAnisotropy);
}
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 890230bbe5..7205210fcc 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -384,8 +384,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
}
else
{
-#if !LL_DARWIN
-
stop_glerror();
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
@@ -429,7 +427,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
}
}
}
-#endif
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
@@ -438,7 +435,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
-#if !LL_DARWIN
gGL.flush();
if (!source.mFBO || !mFBO)
{
@@ -477,14 +473,12 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
stop_glerror();
}
}
-#endif
}
//static
void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
-#if !LL_DARWIN
if (!source.mFBO)
{
llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
@@ -501,7 +495,6 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
stop_glerror();
}
-#endif
}
BOOL LLRenderTarget::isComplete() const
@@ -646,7 +639,6 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
{
-#if !LL_DARWIN
if (color_fmt == 0)
{
return;
@@ -687,12 +679,10 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
}
mTex.push_back(tex);
-#endif
}
void LLMultisampleBuffer::allocateDepth()
{
-#if !LL_DARWIN
glGenRenderbuffersEXT(1, (GLuint* ) &mDepth);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
if (mStencil)
@@ -703,6 +693,5 @@ void LLMultisampleBuffer::allocateDepth()
{
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY);
}
-#endif
}
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index de4501dd0f..02160b09c4 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -27,7 +27,7 @@
#include "linden_common.h"
#include <boost/static_assert.hpp>
-
+#include "llsys.h"
#include "llvertexbuffer.h"
// #include "llrender.h"
#include "llglheaders.h"
@@ -854,6 +854,14 @@ U8* LLVertexBuffer::mapBuffer(S32 access)
if (!mMappedData)
{
+ log_glerror();
+
+ //check the availability of memory
+ U32 avail_phy_mem, avail_vir_mem;
+ LLMemoryInfo::getAvailableMemoryKB(avail_phy_mem, avail_vir_mem) ;
+ llinfos << "Available physical mwmory(KB): " << avail_phy_mem << llendl ;
+ llinfos << "Available virtual memory(KB): " << avail_vir_mem << llendl;
+
//--------------------
//print out more debug info before crash
llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ;
@@ -875,6 +883,8 @@ U8* LLVertexBuffer::mapBuffer(S32 access)
if (!mMappedIndexData)
{
+ log_glerror();
+
GLint buff;
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
if ((GLuint)buff != mGLIndices)