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authorJonathan "Geenz" Goodman <geenz@lindenlab.com>2026-05-22 13:13:30 -0400
committerGitHub <noreply@github.com>2026-05-22 13:13:30 -0400
commit6b4e3f3288ec1e9917cecd862a7a52945e5b4db2 (patch)
treeeb7f6952eaa5e78326308882db39500a4f149271 /indra/llrender
parent99ab6316b4ae9058f22d9f57d21e795ca45797fd (diff)
parentdad44ba5d67d04a73708a9a25bbe1ddec29a6a9a (diff)
Merge pull request #5829 from secondlife/geenz/texture-quality
Texture streaming rework
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llimagegl.cpp96
-rw-r--r--indra/llrender/llimagegl.h17
-rw-r--r--indra/llrender/llrender.cpp29
3 files changed, 125 insertions, 17 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 4a3d32c7ff..6bcc34938c 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -66,8 +66,8 @@ static LLMutex sTexMemMutex;
static std::unordered_map<U32, U64> sTextureAllocs;
static U64 sTextureBytes = 0;
-// track a texture alloc on the currently bound texture.
-// asserts that no currently tracked alloc exists
+// Per-mip upload paths call this once per level; only free_tex_image
+// removes a texture's accounting entirely.
void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count)
{
U32 texUnit = gGL.getCurrentTexUnitIndex();
@@ -80,15 +80,46 @@ void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32
sTexMemMutex.lock();
- // it is a precondition that no existing allocation exists for this texture
- llassert(sTextureAllocs.find(texName) == sTextureAllocs.end());
-
- sTextureAllocs[texName] = size;
+ auto iter = sTextureAllocs.find(texName);
+ if (iter != sTextureAllocs.end())
+ {
+ iter->second += size;
+ }
+ else
+ {
+ sTextureAllocs[texName] = size;
+ }
sTextureBytes += size;
sTexMemMutex.unlock();
}
+// Add mip 1..N bytes to existing accounting. Use after glGenerateMipmap.
+void LLImageGLMemory::account_extra_mip_bytes(U32 base_width, U32 base_height, U32 intformat)
+{
+ U64 extra = 0;
+ U32 w = base_width;
+ U32 h = base_height;
+ while (w > 1 || h > 1)
+ {
+ w = w > 1 ? w >> 1 : 1;
+ h = h > 1 ? h >> 1 : 1;
+ extra += LLImageGL::dataFormatBytes(intformat, w, h);
+ }
+
+ U32 texUnit = gGL.getCurrentTexUnitIndex();
+ U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture();
+
+ sTexMemMutex.lock();
+ auto iter = sTextureAllocs.find(texName);
+ if (iter != sTextureAllocs.end())
+ {
+ iter->second += extra;
+ sTextureBytes += extra;
+ }
+ sTexMemMutex.unlock();
+}
+
// track texture free on given texName
void LLImageGLMemory::free_tex_image(U32 texName)
{
@@ -684,7 +715,10 @@ void LLImageGL::dump()
//----------------------------------------------------------------------------
void LLImageGL::forceUpdateBindStats(void) const
{
- mLastBindTime = sLastFrameTime;
+ // Intentionally a no-op: mLastBindTime is written only by real bind
+ // paths so the staleness signal reflects actual GPU use. Callers that
+ // still invoke this (avatar "keep alive" sites, deleted-texture
+ // fallback) no longer falsely refresh staleness.
}
bool LLImageGL::updateBindStats() const
@@ -838,7 +872,7 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
mMipLevels = wpo2(llmax(w, h));
//use legacy mipmap generation mode (note: making this condional can cause rendering issues)
- // -- but making it not conditional triggers deprecation warnings when core profile is enabled
+ // - but making it not conditional triggers deprecation warnings when core profile is enabled
// (some rendering issues while core profile is enabled are acceptable at this point in time)
if (!LLRender::sGLCoreProfile)
{
@@ -864,6 +898,7 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
{
LL_PROFILE_GPU_ZONE("generate mip map");
glGenerateMipmap(mTarget);
+ account_extra_mip_bytes(w, h, mFormatInternal);
}
stop_glerror();
}
@@ -1461,7 +1496,12 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
LL_PROFILE_ZONE_NUM(width);
LL_PROFILE_ZONE_NUM(height);
- free_cur_tex_image();
+ // Release prior accounting only on the base mip; per-mip iteration
+ // accumulates the rest via the additive alloc_tex_image.
+ if (miplevel == 0)
+ {
+ free_cur_tex_image();
+ }
const bool use_sub_image = should_stagger_image_set(compress);
if (!use_sub_image)
{
@@ -1613,7 +1653,6 @@ bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
{
destroyGLTexture();
mCurrentDiscardLevel = discard_level;
- mLastBindTime = sLastFrameTime;
mGLTextureCreated = false;
return true ;
}
@@ -1729,9 +1768,7 @@ bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_
mTextureMemory = (S64Bytes)getMipBytes(mCurrentDiscardLevel);
-
- // mark this as bound at this point, so we don't throw it out immediately
- mLastBindTime = sLastFrameTime;
+ mGLCreateTime = sLastFrameTime;
checkActiveThread();
return true;
@@ -1858,7 +1895,7 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
LLGLint is_compressed = 0;
if (compressed_ok)
{
- glGetTexLevelParameteriv(mTarget, is_compressed, GL_TEXTURE_COMPRESSED, (GLint*)&is_compressed);
+ glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_COMPRESSED, (GLint*)&is_compressed);
}
//-----------------------------------------------------------------------------------------------
@@ -2039,6 +2076,28 @@ S32 LLImageGL::getWidth(S32 discard_level) const
return width;
}
+// static
+S32 LLImageGL::dimDerivedMaxDiscard(S32 width, S32 height)
+{
+ if (width <= 0 || height <= 0)
+ {
+ return 0;
+ }
+ // max(w,h) - min() caps short on rectangular textures
+ // (1024x512 reaches 1x1 at discard 10, not 9).
+ return (S32)floorf(log2f((F32)llmax(width, height)));
+}
+
+void LLImageGL::stampBound() const
+{
+ // Skip the store on same-frame re-binds - bindFast is per-draw and
+ // would dirty this cache line per bind per texture otherwise.
+ if (mLastBindTime != sLastFrameTime)
+ {
+ mLastBindTime = sLastFrameTime;
+ }
+}
+
S64 LLImageGL::getBytes(S32 discard_level) const
{
if (discard_level < 0)
@@ -2468,7 +2527,12 @@ bool LLImageGL::scaleDown(S32 desired_discard)
return false;
}
- desired_discard = llmin(desired_discard, mMaxDiscardLevel);
+ // GL pyramid reaches 1x1 regardless of codec levels;
+ // mMaxDiscardLevel is hardcapped at MAX_DISCARD_LEVEL.
+ S32 dim_max_discard = (mWidth > 0 && mHeight > 0)
+ ? dimDerivedMaxDiscard(mWidth, mHeight)
+ : (S32)mMaxDiscardLevel;
+ desired_discard = llmin(desired_discard, dim_max_discard);
if (desired_discard <= mCurrentDiscardLevel)
{
@@ -2501,6 +2565,7 @@ bool LLImageGL::scaleDown(S32 desired_discard)
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap");
gGL.getTexUnit(0)->bind(this);
glGenerateMipmap(mTarget);
+ account_extra_mip_bytes(desired_width, desired_height, mFormatInternal);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
}
@@ -2546,6 +2611,7 @@ bool LLImageGL::scaleDown(S32 desired_discard)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap");
glGenerateMipmap(mTarget);
+ account_extra_mip_bytes(desired_width, desired_height, mFormatInternal);
}
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 6b4492c09e..0c85446b84 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -51,6 +51,11 @@ class LLWindow;
namespace LLImageGLMemory
{
void alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count);
+
+ // Add mip 1..N bytes to existing accounting. Call after glGenerateMipmap
+ // when only the base mip was accounted; without this the bytes counter
+ // undercounts mipmap-generated textures by ~25%.
+ void account_extra_mip_bytes(U32 base_width, U32 base_height, U32 intformat);
void free_tex_image(U32 texName);
void free_tex_images(U32 count, const U32* texNames);
void free_cur_tex_image();
@@ -151,6 +156,15 @@ public:
S32 getDiscardLevel() const { return mCurrentDiscardLevel; }
S32 getMaxDiscardLevel() const { return mMaxDiscardLevel; }
+ // floor(log2(max(w, h))) - deepest GL pyramid level (down to 1x1).
+ // Returns 0 for non-positive inputs.
+ static S32 dimDerivedMaxDiscard(S32 width, S32 height);
+
+ // Record the wall-clock bind time - every bind path that touches a
+ // streaming-managed texture must call this, or the staleness signal
+ // sees the texture as never-bound and ramps it toward eviction.
+ void stampBound() const;
+
// override the current discard level
// should only be used for local textures where you know exactly what you're doing
void setDiscardLevel(S32 level) { mCurrentDiscardLevel = level; }
@@ -224,7 +238,8 @@ public:
public:
// Various GL/Rendering options
S64Bytes mTextureMemory;
- mutable F32 mLastBindTime; // last time this was bound, by discard level
+ mutable F32 mLastBindTime = 0.f; // wall-clock time at last stampBound; drives streaming staleness
+ F32 mGLCreateTime = 0.f; // wall-clock time the GL texture was created; staleness fallback for never-bound textures
private:
U32 createPickMask(S32 pWidth, S32 pHeight);
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 57be8570af..5e845fbcce 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -197,6 +197,10 @@ void LLTexUnit::bindFast(LLTexture* texture)
glActiveTexture(GL_TEXTURE0 + mIndex);
gGL.mCurrTextureUnitIndex = mIndex;
mCurrTexture = gl_tex->getTexName();
+ mCurrTexType = gl_tex->getTarget();
+ // bindFast bypasses updateBindStats(); stamp directly so the staleness
+ // signal sees per-frame use of batched textures.
+ gl_tex->stampBound();
if (!mCurrTexture)
{
LL_PROFILE_ZONE_NAMED("MISSING TEXTURE");
@@ -249,11 +253,17 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
setTextureFilteringOption(gl_tex->mFilterOption);
}
}
+ else
+ {
+ // Already current - still being used, keep it fresh.
+ gl_tex->stampBound();
+ }
}
else
{
//if deleted, will re-generate it immediately
texture->forceImmediateUpdate() ;
+ gl_tex->stampBound();
gl_tex->forceUpdateBindStats() ;
return texture->bindDefaultImage(mIndex);
@@ -325,6 +335,11 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32
stop_glerror();
}
}
+ else
+ {
+ // Already current - still being used, keep it fresh.
+ texture->stampBound();
+ }
stop_glerror();
@@ -1718,7 +1733,16 @@ LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count)
LLVertexBuffer * vb = new LLVertexBuffer(attribute_mask);
vb->allocateBuffer(count, 0);
- vb->setBuffer();
+ // Non-Apple path uses glBufferSubData inside setXxxData, so the VBO
+ // must already be bound. On Apple, the VBO is lazily created in
+ // _unmapBuffer (LLAppleVBOPool); calling setBuffer() here would bind
+ // mGLBuffer == 0 and then setupVertexBuffer would issue
+ // glVertexAttribIPointer with a non-null offset against no bound
+ // GL_ARRAY_BUFFER -> GL_INVALID_OPERATION in core profile.
+ if (!gGLManager.mIsApple)
+ {
+ vb->setBuffer();
+ }
vb->setPositionData(mVerticesp.get());
@@ -1733,6 +1757,9 @@ LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count)
}
#if LL_DARWIN
+ // unmapBuffer creates the GL buffer, uploads, and leaves it bound,
+ // drawBuffer's later setBuffer() then runs setupVertexBuffer against
+ // a valid VBO.
vb->unmapBuffer();
#endif
vb->unbind();