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authorAndrey Lihatskiy <alihatskiy@productengine.com>2023-03-30 00:25:16 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2023-03-30 00:25:16 +0300
commit5217e6bfb77d8f6e0d955415e9d0edea964908e8 (patch)
tree33b7436bd46a0807bcf21f3b97a3dc9af9849aa7 /indra/llrender
parentf6ba8306f0210289f12ccbfde3c43eb4dc3feaed (diff)
parentc7053a6928fd5eafdc935453742e92951ae4e0c1 (diff)
Merge branch 'main' into DRTVWR-577-maint-S
# Conflicts: # indra/cmake/CMakeLists.txt # indra/newview/skins/default/xui/es/floater_tools.xml
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/CMakeLists.txt65
-rw-r--r--indra/llrender/llfontregistry.cpp2
-rw-r--r--indra/llrender/llglheaders.h5
-rw-r--r--indra/llrender/llglslshader.cpp4
4 files changed, 22 insertions, 54 deletions
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt
index baab09a104..c5cf1100d5 100644
--- a/indra/llrender/CMakeLists.txt
+++ b/indra/llrender/CMakeLists.txt
@@ -7,26 +7,7 @@ include(OpenGL)
include(FreeType)
include(LLCommon)
include(LLImage)
-include(LLMath)
-include(LLRender)
include(LLWindow)
-include(LLXML)
-include(LLFileSystem)
-
-include_directories(
- ${FREETYPE_INCLUDE_DIRS}
- ${LLCOMMON_INCLUDE_DIRS}
- ${LLIMAGE_INCLUDE_DIRS}
- ${LLMATH_INCLUDE_DIRS}
- ${LLRENDER_INCLUDE_DIRS}
- ${LLFILESYSTEM_INCLUDE_DIRS}
- ${LLWINDOW_INCLUDE_DIRS}
- ${LLXML_INCLUDE_DIRS}
- )
-include_directories(SYSTEM
- ${LLCOMMON_SYSTEM_INCLUDE_DIRS}
- ${LLXML_SYSTEM_INCLUDE_DIRS}
- )
set(llrender_SOURCE_FILES
llatmosphere.cpp
@@ -83,9 +64,6 @@ set(llrender_HEADER_FILES
llglcommonfunc.h
)
-set_source_files_properties(${llrender_HEADER_FILES}
- PROPERTIES HEADER_FILE_ONLY TRUE)
-
list(APPEND llrender_SOURCE_FILES ${llrender_HEADER_FILES})
if (BUILD_HEADLESS)
@@ -98,34 +76,29 @@ if (BUILD_HEADLESS)
)
target_link_libraries(llrenderheadless
- ${LLCOMMON_LIBRARIES}
- ${LLIMAGE_LIBRARIES}
- ${LLMATH_LIBRARIES}
- ${LLRENDER_HEADLESS_LIBRARIES}
- ${LLXML_LIBRARIES}
- ${LLFILESYSTEM_LIBRARIES}
- ${LLWINDOW_HEADLESS_LIBRARIES}
- ${OPENGL_HEADLESS_LIBRARIES})
-
+ llcommon
+ llimage
+ llmath
+ llrender
+ llxml
+ llfilesystem
+ )
endif (BUILD_HEADLESS)
add_library (llrender ${llrender_SOURCE_FILES})
-
-if (SDL_FOUND)
- set_property(TARGET llrender
- PROPERTY COMPILE_DEFINITIONS LL_SDL=1
- )
-endif (SDL_FOUND)
+target_include_directories( llrender INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
# Libraries on which this library depends, needed for Linux builds
# Sort by high-level to low-level
-target_link_libraries(llrender
- ${LLCOMMON_LIBRARIES}
- ${LLIMAGE_LIBRARIES}
- ${LLMATH_LIBRARIES}
- ${LLFILESYSTEM_LIBRARIES}
- ${LLXML_LIBRARIES}
- ${LLWINDOW_LIBRARIES}
- ${FREETYPE_LIBRARIES}
- ${OPENGL_LIBRARIES})
+target_link_libraries(llrender
+ llcommon
+ llimage
+ llmath
+ llfilesystem
+ llxml
+ llwindow
+ ll::freetype
+ OpenGL::GL
+ OpenGL::GLU
+ )
diff --git a/indra/llrender/llfontregistry.cpp b/indra/llrender/llfontregistry.cpp
index bc1a2f8887..9750bd4fa1 100644
--- a/indra/llrender/llfontregistry.cpp
+++ b/indra/llrender/llfontregistry.cpp
@@ -239,7 +239,7 @@ std::string currentOsName()
return "Windows";
#elif LL_DARWIN
return "Mac";
-#elif LL_SDL || LL_MESA_HEADLESS
+#elif LL_LINUX
return "Linux";
#else
return "";
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 3d93cc0762..e1ecc6a6ca 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -59,11 +59,6 @@
# include "GL/glh_extensions.h"
# undef __APPLE__
-/* Although SDL very likely ends up calling glXGetProcAddress() itself,
- if we use SDL_GL_GetProcAddress() then we get bogus addresses back on
- some systems. Weird. */
-/*# include "SDL/SDL.h"
- # define GLH_EXT_GET_PROC_ADDRESS(p) SDL_GL_GetProcAddress(p) */
#define GLX_GLXEXT_PROTOTYPES 1
# include "GL/glx.h"
# include "GL/glxext.h"
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 185c1450c8..da24d999b0 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -278,10 +278,10 @@ void LLGLSLShader::readProfileQuery(U32 count, U32 mode)
glEndQueryARB(GL_TIME_ELAPSED);
glEndQueryARB(GL_SAMPLES_PASSED);
- U64 time_elapsed = 0;
+ GLuint64 time_elapsed = 0;
glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT, &time_elapsed);
- U64 samples_passed = 0;
+ GLuint64 samples_passed = 0;
glGetQueryObjectui64v(mSamplesQuery, GL_QUERY_RESULT, &samples_passed);
sTotalTimeElapsed += time_elapsed;