diff options
author | Dave Parks <davep@lindenlab.com> | 2010-04-06 16:24:08 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2010-04-06 16:24:08 -0500 |
commit | 47ffcdb93d6e2ac1f9d497e43e0213c98d129254 (patch) | |
tree | 1d3c1d159bca20cdca21a4e3eac23b1515372615 /indra/llrender | |
parent | 807d835c2bfc5d794a74f9690d1fafbe55ff88cc (diff) |
Rigged attachments (almost works).
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 14 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 3 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 8 |
3 files changed, 23 insertions, 2 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index ca92cb6580..949057df04 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -61,7 +61,7 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) LLShaderFeatures::LLShaderFeatures() : calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false), -hasTransport(false), hasSkinning(false), hasAtmospherics(false), isSpecular(false), +hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false), hasGamma(false), hasLighting(false), calculatesAtmospherics(false) { } @@ -717,6 +717,18 @@ GLint LLGLSLShader::getUniformLocation(const string& uniform) return -1; } +GLint LLGLSLShader::getAttribLocation(U32 attrib) +{ + if (attrib < mAttribute.size()) + { + return mAttribute[attrib]; + } + else + { + return -1; + } +} + void LLGLSLShader::uniform1i(const string& uniform, GLint v) { GLint location = getUniformLocation(uniform); diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 166d4af04c..dc493ba162 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -48,6 +48,7 @@ public: bool hasWaterFog; // implies no gamma bool hasTransport; // implies no lighting (it's possible to have neither though) bool hasSkinning; + bool hasObjectSkinning; bool hasAtmospherics; bool hasGamma; @@ -109,7 +110,7 @@ public: void vertexAttrib4fv(U32 index, GLfloat* v); GLint getUniformLocation(const std::string& uniform); - + GLint getAttribLocation(U32 attrib); GLint mapUniformTextureChannel(GLint location, GLenum type); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 1286e91e49..23b76351eb 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -152,6 +152,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) return FALSE; } } + + if (features->hasObjectSkinning) + { + if (!shader->attachObject("avatar/objectSkinV.glsl")) + { + return FALSE; + } + } /////////////////////////////////////// // Attach Fragment Shader Features Next |