diff options
| author | Dave Parks <davep@lindenlab.com> | 2022-09-29 00:19:52 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2022-09-29 00:19:52 -0500 | 
| commit | 411aa9f727efba971c8577cef4d6a31f096a6fea (patch) | |
| tree | 7cc32ed6726014613c8a38bee9a5d79476249a3c /indra/llrender | |
| parent | 2e499bcc40871b6a68700203cc83fe7d81c79c24 (diff) | |
SL-18190 Fix for haze color being completely wrong (now it's just half wrong).
Diffstat (limited to 'indra/llrender')
| -rw-r--r-- | indra/llrender/llrender.cpp | 4 | 
1 files changed, 0 insertions, 4 deletions
| diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index c7eb4613c1..6e659641fe 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -979,10 +979,6 @@ void LLRender::syncLightState()          shader->uniform4fv(LLShaderMgr::AMBIENT, 1, mAmbientLightColor.mV);          shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV);          shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV); -         -        shader->uniform3fv(LLShaderMgr::AMBIENT_LINEAR, 1, linearColor3(mAmbientLightColor).mV); -        shader->uniform3fv(LLShaderMgr::SUNLIGHT_LINEAR, 1, linearColor3(diffuse[0]).mV); -        shader->uniform3fv(LLShaderMgr::MOONLIGHT_LINEAR, 1, linearColor3(diffuse_b[0]).mV);      }  } | 
