diff options
| author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2025-10-10 17:06:18 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-10-10 17:06:18 -0400 |
| commit | 2a620a9447b7d0544d5c500d88b4128565486018 (patch) | |
| tree | de0269e363215fbc3b92f8b63e33bc1d8b48a1b3 /indra/llrender | |
| parent | dd9ea09d50ef5a4992d2ae29d2970ce05998bad0 (diff) | |
| parent | bab2137c12273777fcf7c176d1d4f385bf032887 (diff) | |
Merge pull request #4810 from secondlife/geenz/2025.07-lua-editor
Update Lua editor with latest 2025.07
Diffstat (limited to 'indra/llrender')
| -rw-r--r-- | indra/llrender/llimagegl.cpp | 6 | ||||
| -rw-r--r-- | indra/llrender/llrender.cpp | 38 | ||||
| -rw-r--r-- | indra/llrender/llrender.h | 4 | ||||
| -rw-r--r-- | indra/llrender/llshadermgr.cpp | 1 |
4 files changed, 28 insertions, 21 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 52738ec626..97ea6f67bd 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1097,6 +1097,8 @@ void sub_image_lines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 w // full width texture, do 32 lines at a time for (U32 y_pos = y_offset; y_pos < y_offset_end; y_pos += batch_size) { + // If this keeps crashing, pass down data_size, looks like it is using + // imageraw->getData(); for data, but goes way over allocated size limit glTexSubImage2D(target, miplevel, x_offset, y_pos, width, batch_size, pixformat, pixtype, src); src += line_width * batch_size; } @@ -1106,6 +1108,8 @@ void sub_image_lines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 w // partial width or strange height for (U32 y_pos = y_offset; y_pos < y_offset_end; y_pos += 1) { + // If this keeps crashing, pass down data_size, looks like it is using + // imageraw->getData(); for data, but goes way over allocated size limit glTexSubImage2D(target, miplevel, x_offset, y_pos, width, 1, pixformat, pixtype, src); src += line_width; } @@ -1546,6 +1550,7 @@ bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S llassert(mCurrentDiscardLevel >= 0); discard_level = mCurrentDiscardLevel; } + discard_level = llmin(discard_level, MAX_DISCARD_LEVEL); // Actual image width/height = raw image width/height * 2^discard_level S32 raw_w = imageraw->getWidth() ; @@ -1644,6 +1649,7 @@ bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_ discard_level = mCurrentDiscardLevel; } discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); + discard_level = llmin(discard_level, MAX_DISCARD_LEVEL); if (main_thread // <--- always force creation of new_texname when not on main thread ... && !defer_copy // <--- ... or defer copy is set diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 4f646cdc33..57be8570af 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -210,8 +210,8 @@ void LLTexUnit::bindFast(LLTexture* texture) if (gl_tex->mTexOptionsDirty) { gl_tex->mTexOptionsDirty = false; - setTextureAddressModeFast(gl_tex->mAddressMode); - setTextureFilteringOptionFast(gl_tex->mFilterOption); + setTextureAddressModeFast(gl_tex->mAddressMode, gl_tex->getTarget()); + setTextureFilteringOptionFast(gl_tex->mFilterOption, gl_tex->getTarget()); } } @@ -467,16 +467,16 @@ void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode) activate(); - setTextureAddressModeFast(mode); + setTextureAddressModeFast(mode, mCurrTexType); } -void LLTexUnit::setTextureAddressModeFast(eTextureAddressMode mode) +void LLTexUnit::setTextureAddressModeFast(eTextureAddressMode mode, eTextureType tex_type) { - glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_S, sGLAddressMode[mode]); - glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_T, sGLAddressMode[mode]); - if (mCurrTexType == TT_CUBE_MAP) + glTexParameteri(sGLTextureType[tex_type], GL_TEXTURE_WRAP_S, sGLAddressMode[mode]); + glTexParameteri(sGLTextureType[tex_type], GL_TEXTURE_WRAP_T, sGLAddressMode[mode]); + if (tex_type == TT_CUBE_MAP || tex_type == TT_CUBE_MAP_ARRAY || tex_type == TT_TEXTURE_3D) { - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]); + glTexParameteri(sGLTextureType[tex_type], GL_TEXTURE_WRAP_R, sGLAddressMode[mode]); } } @@ -486,44 +486,44 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio gGL.flush(); - setTextureFilteringOptionFast(option); + setTextureFilteringOptionFast(option, mCurrTexType); } -void LLTexUnit::setTextureFilteringOptionFast(LLTexUnit::eTextureFilterOptions option) +void LLTexUnit::setTextureFilteringOptionFast(LLTexUnit::eTextureFilterOptions option, eTextureType tex_type) { if (option == TFO_POINT) { - glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(sGLTextureType[tex_type], GL_TEXTURE_MAG_FILTER, GL_NEAREST); } else { - glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(sGLTextureType[tex_type], GL_TEXTURE_MAG_FILTER, GL_LINEAR); } if (option >= TFO_TRILINEAR && mHasMipMaps) { - glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + glTexParameteri(sGLTextureType[tex_type], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); } else if (option >= TFO_BILINEAR) { if (mHasMipMaps) { - glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); + glTexParameteri(sGLTextureType[tex_type], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); } else { - glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(sGLTextureType[tex_type], GL_TEXTURE_MIN_FILTER, GL_LINEAR); } } else { if (mHasMipMaps) { - glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); + glTexParameteri(sGLTextureType[tex_type], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); } else { - glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(sGLTextureType[tex_type], GL_TEXTURE_MIN_FILTER, GL_NEAREST); } } @@ -531,11 +531,11 @@ void LLTexUnit::setTextureFilteringOptionFast(LLTexUnit::eTextureFilterOptions o { if (LLImageGL::sGlobalUseAnisotropic && option == TFO_ANISOTROPIC) { - glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY, gGLManager.mMaxAnisotropy); + glTexParameterf(sGLTextureType[tex_type], GL_TEXTURE_MAX_ANISOTROPY, gGLManager.mMaxAnisotropy); } else { - glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY, 1.f); + glTexParameterf(sGLTextureType[tex_type], GL_TEXTURE_MAX_ANISOTROPY, 1.f); } } } diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 755aee4bd6..0801c12fb4 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -209,14 +209,14 @@ public: // make sure you want to permanently change the address mode for the bound texture. void setTextureAddressMode(eTextureAddressMode mode); // MUST already be active and bound - void setTextureAddressModeFast(eTextureAddressMode mode); + void setTextureAddressModeFast(eTextureAddressMode mode, eTextureType tex_type); // Sets the filtering options used to sample the texture // Warning: this stays set for the bound texture forever, // make sure you want to permanently change the filtering for the bound texture. void setTextureFilteringOption(LLTexUnit::eTextureFilterOptions option); // MUST already be active and bound - void setTextureFilteringOptionFast(LLTexUnit::eTextureFilterOptions option); + void setTextureFilteringOptionFast(LLTexUnit::eTextureFilterOptions option, eTextureType tex_type); static U32 getInternalType(eTextureType type); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 9cdd02f403..e9bbdeead5 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1048,6 +1048,7 @@ void LLShaderMgr::clearShaderCache() LL_INFOS("ShaderMgr") << "Removing shader cache at " << shader_cache << LL_ENDL; const std::string mask = "*"; gDirUtilp->deleteFilesInDir(shader_cache, mask); + LLFile::rmdir(shader_cache); mShaderBinaryCache.clear(); } |
