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authorNat Goodspeed <nat@lindenlab.com>2022-06-09 10:36:13 -0400
committerNat Goodspeed <nat@lindenlab.com>2022-06-09 10:36:13 -0400
commit276647789a7080c0d44ec8e4375daf0f42b73f17 (patch)
tree329a919b96b6a8d30319b80ccd602eacc8d0d1fa /indra/llrender
parentac99e979f43d49402a24b2f58a154c4ef1583efd (diff)
SL-17483: Simplify ThreadPool instantiations.
Now that LL::ThreadPool's constructor has subsumed the work of discovering a runtime override width, LLAppViewer::initGeneralThread() can simply pass the compile-time default width instead of redundantly checking ThreadPoolSizes. Also the default ThreadPool capacity has been bumped up to what "General" and "LLImageGL" were requesting, so they need not pass that explicitly or explain in comments why they're doing it. But until we start throwing work at the "General" ThreadPool, configure it down to 1 thread in settings.xml.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llimagegl.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 9bd3a0a6b0..42460d23b8 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -2412,10 +2412,8 @@ void LLImageGL::checkActiveThread()
std::atomic<S32> LLImageGLThread::sFreeVRAMMegabytes(4096); //if free vram is unknown, default to 4GB
LLImageGLThread::LLImageGLThread(LLWindow* window)
- // We want exactly one thread, but a very large capacity: we never want
- // anyone, especially inner-loop render code, to have to block on post()
- // because we're full.
- : ThreadPool("LLImageGL", 1, 1024*1024)
+ // We want exactly one thread.
+ : ThreadPool("LLImageGL", 1)
, mWindow(window)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;