summaryrefslogtreecommitdiff
path: root/indra/llrender
diff options
context:
space:
mode:
authorGraham Linden <graham@lindenlab.com>2019-05-21 16:00:45 -0700
committerGraham Linden <graham@lindenlab.com>2019-05-21 16:00:45 -0700
commite9dbee00262a437e4b3f971b37ea636e92032133 (patch)
tree57f79641ee532f3f80b0fbd89d3a1f42de398829 /indra/llrender
parent78e62fe0f16d95a2afb6c4205b121db189c297b9 (diff)
SL-11238
Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llrender.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index c536b403ef..f4b5d88529 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -1228,6 +1228,7 @@ void LLRender::syncLightState()
shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, 8, diffuse[0].mV);
shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV);
shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_primary[0] ? 1 : 0);
+ shader->uniform4fv(LLShaderMgr::AMBIENT, 1, mAmbientLightColor.mV);
shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV);
shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV);
}