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authorRye Mutt <rye@lindenlab.com>2024-09-12 09:22:10 -0700
committerGitHub <noreply@github.com>2024-09-12 11:22:10 -0500
commitb713f56d07cffb21cad5928bf30d6d4b6dc79de9 (patch)
tree9c64cef93e350c153c8ab590141650f21b99ed66 /indra/llrender
parent264c57831bc6ca9be1c465c10a2558c3d28b936e (diff)
Replace glh_linear usage with GLM (#2554)
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llgl.cpp43
-rw-r--r--indra/llrender/llgl.h12
-rw-r--r--indra/llrender/llrender.cpp216
-rw-r--r--indra/llrender/llrender.h35
-rw-r--r--indra/llrender/llvertexbuffer.cpp7
-rw-r--r--indra/llrender/llvertexbuffer.h12
6 files changed, 155 insertions, 170 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 0db1e27b01..c62cacdce6 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -50,6 +50,10 @@
#include "llglheaders.h"
#include "llglslshader.h"
+#include "glm/glm.hpp"
+#include <glm/gtc/matrix_access.hpp>
+#include "glm/gtc/type_ptr.hpp"
+
#if LL_WINDOWS
#include "lldxhardware.h"
#endif
@@ -2694,7 +2698,7 @@ void parse_glsl_version(S32& major, S32& minor)
LLStringUtil::convertToS32(minor_str, minor);
}
-LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply)
+LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glm::mat4& modelview, const glm::mat4& projection, bool apply)
{
mApply = apply;
@@ -2721,13 +2725,12 @@ void LLGLUserClipPlane::disable()
void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
{
- glh::matrix4f& P = mProjection;
- glh::matrix4f& M = mModelview;
+ const glm::mat4& P = mProjection;
+ const glm::mat4& M = mModelview;
- glh::matrix4f invtrans_MVP = (P * M).inverse().transpose();
- glh::vec4f oplane(a,b,c,d);
- glh::vec4f cplane;
- invtrans_MVP.mult_matrix_vec(oplane, cplane);
+ glm::mat4 invtrans_MVP = glm::transpose(glm::inverse(P*M));
+ glm::vec4 oplane(a,b,c,d);
+ glm::vec4 cplane = invtrans_MVP * oplane;
cplane /= fabs(cplane[2]); // normalize such that depth is not scaled
cplane[3] -= 1;
@@ -2735,13 +2738,13 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
if(cplane[2] < 0)
cplane *= -1;
- glh::matrix4f suffix;
- suffix.set_row(2, cplane);
- glh::matrix4f newP = suffix * P;
+ glm::mat4 suffix;
+ suffix = glm::row(suffix, 2, cplane);
+ glm::mat4 newP = suffix * P;
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
- gGL.loadMatrix(newP.m);
- gGLObliqueProjectionInverse = LLMatrix4(newP.inverse().transpose().m);
+ gGL.loadMatrix(glm::value_ptr(newP));
+ gGLObliqueProjectionInverse = LLMatrix4(glm::value_ptr(glm::transpose(glm::inverse(newP))));
gGL.matrixMode(LLRender::MM_MODELVIEW);
}
@@ -2838,31 +2841,27 @@ void LLGLDepthTest::checkState()
LLGLSquashToFarClip::LLGLSquashToFarClip()
{
- glh::matrix4f proj = get_current_projection();
+ glm::mat4 proj = get_current_projection();
setProjectionMatrix(proj, 0);
}
-LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f& P, U32 layer)
+LLGLSquashToFarClip::LLGLSquashToFarClip(const glm::mat4& P, U32 layer)
{
setProjectionMatrix(P, layer);
}
-
-void LLGLSquashToFarClip::setProjectionMatrix(glh::matrix4f& projection, U32 layer)
+void LLGLSquashToFarClip::setProjectionMatrix(glm::mat4 projection, U32 layer)
{
-
F32 depth = 0.99999f - 0.0001f * layer;
- for (U32 i = 0; i < 4; i++)
- {
- projection.element(2, i) = projection.element(3, i) * depth;
- }
+ glm::vec4 P_row_3 = glm::row(projection, 3) * depth;
+ projection = glm::row(projection, 2, P_row_3);
LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode();
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
- gGL.loadMatrix(projection.m);
+ gGL.loadMatrix(glm::value_ptr(projection));
gGL.matrixMode(last_matrix_mode);
}
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index cd1ba55b16..17f825bd71 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -43,7 +43,7 @@
#include "llinstancetracker.h"
#include "llglheaders.h"
-#include "glh/glh_linear.h"
+#include "glm/mat4x4.hpp"
extern bool gDebugGL;
extern bool gDebugSession;
@@ -317,7 +317,7 @@ class LLGLUserClipPlane
{
public:
- LLGLUserClipPlane(const LLPlane& plane, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply = true);
+ LLGLUserClipPlane(const LLPlane& plane, const glm::mat4& modelview, const glm::mat4& projection, bool apply = true);
~LLGLUserClipPlane();
void setPlane(F32 a, F32 b, F32 c, F32 d);
@@ -326,8 +326,8 @@ public:
private:
bool mApply;
- glh::matrix4f mProjection;
- glh::matrix4f mModelview;
+ glm::mat4 mProjection;
+ glm::mat4 mModelview;
};
/*
@@ -341,9 +341,9 @@ class LLGLSquashToFarClip
{
public:
LLGLSquashToFarClip();
- LLGLSquashToFarClip(glh::matrix4f& projection, U32 layer = 0);
+ LLGLSquashToFarClip(const glm::mat4& projection, U32 layer = 0);
- void setProjectionMatrix(glh::matrix4f& projection, U32 layer);
+ void setProjectionMatrix(glm::mat4 projection, U32 layer);
~LLGLSquashToFarClip();
};
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 828a509971..16a8309a9a 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -36,6 +36,7 @@
#include "lltexture.h"
#include "llshadermgr.h"
#include "hbxxh.h"
+#include "glm/gtc/type_ptr.hpp"
#if LL_WINDOWS
extern void APIENTRY gl_debug_callback(GLenum source,
@@ -57,8 +58,8 @@ F32 gGLLastProjection[16];
F32 gGLProjection[16];
// transform from last frame's camera space to this frame's camera space (and inverse)
-F32 gGLDeltaModelView[16];
-F32 gGLInverseDeltaModelView[16];
+glm::mat4 gGLDeltaModelView;
+glm::mat4 gGLInverseDeltaModelView;
S32 gGLViewport[4];
@@ -735,10 +736,10 @@ void LLLightState::setPosition(const LLVector4& position)
++gGL.mLightHash;
mPosition = position;
//transform position by current modelview matrix
- glh::vec4f pos(position.mV);
- const glh::matrix4f& mat = gGL.getModelviewMatrix();
- mat.mult_matrix_vec(pos);
- mPosition.set(pos.v);
+ glm::vec4 pos(glm::make_vec4(position.mV));
+ const glm::mat4& mat = gGL.getModelviewMatrix();
+ pos = mat * pos;
+ mPosition.set(glm::value_ptr(pos));
}
void LLLightState::setConstantAttenuation(const F32& atten)
@@ -790,13 +791,13 @@ void LLLightState::setSpotDirection(const LLVector3& direction)
{
//always set direction because modelview matrix may have changed
++gGL.mLightHash;
- mSpotDirection = direction;
+
//transform direction by current modelview matrix
- glh::vec3f dir(direction.mV);
- const glh::matrix4f& mat = gGL.getModelviewMatrix();
- mat.mult_matrix_dir(dir);
+ glm::vec3 dir(glm::make_vec3(direction.mV));
+ const glm::mat3 mat(gGL.getModelviewMatrix());
+ dir = mat * dir;
- mSpotDirection.set(dir.v);
+ mSpotDirection.set(glm::value_ptr(dir));
}
LLRender::LLRender()
@@ -830,6 +831,10 @@ LLRender::LLRender()
for (U32 i = 0; i < NUM_MATRIX_MODES; ++i)
{
+ for (U32 j = 0; j < LL_MATRIX_STACK_DEPTH; ++j)
+ {
+ mMatrix[i][j] = glm::identity<glm::mat4>();
+ }
mMatIdx[i] = 0;
mMatHash[i] = 0;
mCurMatHash[i] = 0xFFFFFFFF;
@@ -991,12 +996,12 @@ void LLRender::syncMatrices()
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
- static glh::matrix4f cached_mvp;
- static glh::matrix4f cached_inv_mdv;
+ static glm::mat4 cached_mvp;
+ static glm::mat4 cached_inv_mdv;
static U32 cached_mvp_mdv_hash = 0xFFFFFFFF;
static U32 cached_mvp_proj_hash = 0xFFFFFFFF;
- static glh::matrix4f cached_normal;
+ static glm::mat4 cached_normal;
static U32 cached_normal_hash = 0xFFFFFFFF;
if (shader)
@@ -1006,15 +1011,15 @@ void LLRender::syncMatrices()
U32 i = MM_MODELVIEW;
if (mMatHash[MM_MODELVIEW] != shader->mMatHash[MM_MODELVIEW])
{ //update modelview, normal, and MVP
- glh::matrix4f& mat = mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]];
+ const glm::mat4& mat = mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]];
// if MDV has changed, update the cached inverse as well
if (cached_mvp_mdv_hash != mMatHash[MM_MODELVIEW])
{
- cached_inv_mdv = mat.inverse();
+ cached_inv_mdv = glm::inverse(mat);
}
- shader->uniformMatrix4fv(name[MM_MODELVIEW], 1, GL_FALSE, mat.m);
+ shader->uniformMatrix4fv(name[MM_MODELVIEW], 1, GL_FALSE, glm::value_ptr(mat));
shader->mMatHash[MM_MODELVIEW] = mMatHash[MM_MODELVIEW];
//update normal matrix
@@ -1023,17 +1028,17 @@ void LLRender::syncMatrices()
{
if (cached_normal_hash != mMatHash[i])
{
- cached_normal = cached_inv_mdv.transpose();
+ cached_normal = glm::transpose(cached_inv_mdv);
cached_normal_hash = mMatHash[i];
}
- glh::matrix4f& norm = cached_normal;
+ auto norm = glm::value_ptr(cached_normal);
F32 norm_mat[] =
{
- norm.m[0], norm.m[1], norm.m[2],
- norm.m[4], norm.m[5], norm.m[6],
- norm.m[8], norm.m[9], norm.m[10]
+ norm[0], norm[1], norm[2],
+ norm[4], norm[5], norm[6],
+ norm[8], norm[9], norm[10]
};
shader->uniformMatrix3fv(LLShaderMgr::NORMAL_MATRIX, 1, GL_FALSE, norm_mat);
@@ -1041,7 +1046,7 @@ void LLRender::syncMatrices()
if (shader->getUniformLocation(LLShaderMgr::INVERSE_MODELVIEW_MATRIX))
{
- shader->uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_MATRIX, 1, GL_FALSE, cached_inv_mdv.m);
+ shader->uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_MATRIX, 1, GL_FALSE, glm::value_ptr(cached_inv_mdv));
}
//update MVP matrix
@@ -1054,36 +1059,36 @@ void LLRender::syncMatrices()
if (cached_mvp_mdv_hash != mMatHash[i] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION])
{
cached_mvp = mat;
- cached_mvp.mult_left(mMatrix[proj][mMatIdx[proj]]);
+ cached_mvp = mMatrix[proj][mMatIdx[proj]] * cached_mvp;
cached_mvp_mdv_hash = mMatHash[i];
cached_mvp_proj_hash = mMatHash[MM_PROJECTION];
}
- shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m);
+ shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, glm::value_ptr(cached_mvp));
}
}
i = MM_PROJECTION;
if (mMatHash[MM_PROJECTION] != shader->mMatHash[MM_PROJECTION])
{ //update projection matrix, normal, and MVP
- glh::matrix4f& mat = mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]];
+ const glm::mat4& mat = mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]];
// GZ: This was previously disabled seemingly due to a bug involving the deferred renderer's regular pushing and popping of mats.
// We're reenabling this and cleaning up the code around that - that would've been the appropriate course initially.
// Anything beyond the standard proj and inv proj mats are special cases. Please setup special uniforms accordingly in the future.
if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX))
{
- glh::matrix4f inv_proj = mat.inverse();
- shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, false, inv_proj.m);
+ glm::mat4 inv_proj = glm::inverse(mat);
+ shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, false, glm::value_ptr(inv_proj));
}
// Used by some full screen effects - such as full screen lights, glow, etc.
if (shader->getUniformLocation(LLShaderMgr::IDENTITY_MATRIX))
{
- shader->uniformMatrix4fv(LLShaderMgr::IDENTITY_MATRIX, 1, GL_FALSE, glh::matrix4f::identity().m);
+ shader->uniformMatrix4fv(LLShaderMgr::IDENTITY_MATRIX, 1, GL_FALSE, glm::value_ptr(glm::identity<glm::mat4>()));
}
- shader->uniformMatrix4fv(name[MM_PROJECTION], 1, GL_FALSE, mat.m);
+ shader->uniformMatrix4fv(name[MM_PROJECTION], 1, GL_FALSE, glm::value_ptr(mat));
shader->mMatHash[MM_PROJECTION] = mMatHash[MM_PROJECTION];
if (!mvp_done)
@@ -1096,12 +1101,12 @@ void LLRender::syncMatrices()
{
U32 mdv = MM_MODELVIEW;
cached_mvp = mat;
- cached_mvp.mult_right(mMatrix[mdv][mMatIdx[mdv]]);
+ cached_mvp *= mMatrix[mdv][mMatIdx[mdv]];
cached_mvp_mdv_hash = mMatHash[MM_MODELVIEW];
cached_mvp_proj_hash = mMatHash[MM_PROJECTION];
}
- shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m);
+ shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, glm::value_ptr(cached_mvp));
}
}
}
@@ -1110,7 +1115,7 @@ void LLRender::syncMatrices()
{
if (mMatHash[i] != shader->mMatHash[i])
{
- shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mMatrix[i][mMatIdx[i]].m);
+ shader->uniformMatrix4fv(name[i], 1, GL_FALSE, glm::value_ptr(mMatrix[i][mMatIdx[i]]));
shader->mMatHash[i] = mMatHash[i];
}
}
@@ -1129,12 +1134,7 @@ void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
flush();
{
- glh::matrix4f trans_mat(1,0,0,x,
- 0,1,0,y,
- 0,0,1,z,
- 0,0,0,1);
-
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(trans_mat);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::translate(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::vec3(x, y, z));
mMatHash[mMatrixMode]++;
}
}
@@ -1144,12 +1144,7 @@ void LLRender::scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
flush();
{
- glh::matrix4f scale_mat(x,0,0,0,
- 0,y,0,0,
- 0,0,z,0,
- 0,0,0,1);
-
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(scale_mat);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::scale(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::vec3(x, y, z));
mMatHash[mMatrixMode]++;
}
}
@@ -1159,13 +1154,7 @@ void LLRender::ortho(F32 left, F32 right, F32 bottom, F32 top, F32 zNear, F32 zF
flush();
{
-
- glh::matrix4f ortho_mat(2.f/(right-left),0,0, -(right+left)/(right-left),
- 0,2.f/(top-bottom),0, -(top+bottom)/(top-bottom),
- 0,0,-2.f/(zFar-zNear), -(zFar+zNear)/(zFar-zNear),
- 0,0,0,1);
-
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(ortho_mat);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] *= glm::ortho(left, right, bottom, top, zNear, zFar);
mMatHash[mMatrixMode]++;
}
}
@@ -1175,19 +1164,7 @@ void LLRender::rotatef(const GLfloat& a, const GLfloat& x, const GLfloat& y, con
flush();
{
- F32 r = a * DEG_TO_RAD;
-
- F32 c = cosf(r);
- F32 s = sinf(r);
-
- F32 ic = 1.f-c;
-
- glh::matrix4f rot_mat(x*x*ic+c, x*y*ic-z*s, x*z*ic+y*s, 0,
- x*y*ic+z*s, y*y*ic+c, y*z*ic-x*s, 0,
- x*z*ic-y*s, y*z*ic+x*s, z*z*ic+c, 0,
- 0,0,0,1);
-
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(rot_mat);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::rotate(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::radians(a), glm::vec3(x,y,z));
mMatHash[mMatrixMode]++;
}
}
@@ -1229,7 +1206,7 @@ void LLRender::loadMatrix(const GLfloat* m)
{
flush();
{
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].set_value((GLfloat*) m);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::make_mat4((GLfloat*) m);
mMatHash[mMatrixMode]++;
}
}
@@ -1238,9 +1215,7 @@ void LLRender::multMatrix(const GLfloat* m)
{
flush();
{
- glh::matrix4f mat((GLfloat*) m);
-
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(mat);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] *= glm::make_mat4(m);
mMatHash[mMatrixMode]++;
}
}
@@ -1283,17 +1258,17 @@ void LLRender::loadIdentity()
{
llassert_always(mMatrixMode < NUM_MATRIX_MODES) ;
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].make_identity();
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::identity<glm::mat4>();
mMatHash[mMatrixMode]++;
}
}
-const glh::matrix4f& LLRender::getModelviewMatrix()
+const glm::mat4& LLRender::getModelviewMatrix()
{
return mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]];
}
-const glh::matrix4f& LLRender::getProjectionMatrix()
+const glm::mat4& LLRender::getProjectionMatrix()
{
return mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]];
}
@@ -2214,85 +2189,90 @@ void LLRender::debugTexUnits(void)
LL_INFOS("TextureUnit") << "Active TexUnit Enabled : " << active_enabled << LL_ENDL;
}
-
-
-glh::matrix4f copy_matrix(F32* src)
-{
- glh::matrix4f ret;
- ret.set_value(src);
- return ret;
-}
-
-glh::matrix4f get_current_modelview()
+glm::mat4 get_current_modelview()
{
- return copy_matrix(gGLModelView);
+ return glm::make_mat4(gGLModelView);
}
-glh::matrix4f get_current_projection()
+glm::mat4 get_current_projection()
{
- return copy_matrix(gGLProjection);
+ return glm::make_mat4(gGLProjection);
}
-glh::matrix4f get_last_modelview()
+glm::mat4 get_last_modelview()
{
- return copy_matrix(gGLLastModelView);
+ return glm::make_mat4(gGLLastModelView);
}
-glh::matrix4f get_last_projection()
+glm::mat4 get_last_projection()
{
- return copy_matrix(gGLLastProjection);
+ return glm::make_mat4(gGLLastProjection);
}
-void copy_matrix(const glh::matrix4f& src, F32* dst)
+void copy_matrix(const glm::mat4& src, F32* dst)
{
+ auto matp = glm::value_ptr(src);
for (U32 i = 0; i < 16; i++)
{
- dst[i] = src.m[i];
+ dst[i] = matp[i];
}
}
-void set_current_modelview(const glh::matrix4f& mat)
+void set_current_modelview(const glm::mat4& mat)
{
copy_matrix(mat, gGLModelView);
}
-void set_current_projection(glh::matrix4f& mat)
+void set_current_projection(const glm::mat4& mat)
{
copy_matrix(mat, gGLProjection);
}
-glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar)
+void set_last_modelview(const glm::mat4& mat)
{
- glh::matrix4f ret(
- 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left),
- 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom),
- 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear),
- 0.f, 0.f, 0.f, 1.f);
-
- return ret;
+ copy_matrix(mat, gGLLastModelView);
}
-glh::matrix4f gl_perspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar)
+void set_last_projection(const glm::mat4& mat)
{
- GLfloat f = 1.f/tanf(DEG_TO_RAD*fovy/2.f);
-
- return glh::matrix4f(f/aspect, 0, 0, 0,
- 0, f, 0, 0,
- 0, 0, (zFar+zNear)/(zNear-zFar), (2.f*zFar*zNear)/(zNear-zFar),
- 0, 0, -1.f, 0);
+ copy_matrix(mat, gGLLastProjection);
}
-glh::matrix4f gl_lookat(LLVector3 eye, LLVector3 center, LLVector3 up)
+glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec)
{
- LLVector3 f = center-eye;
- f.normVec();
- up.normVec();
- LLVector3 s = f % up;
- LLVector3 u = s % f;
+ //const float w = vec[0] * mat[0][3] + vec[1] * mat[1][3] + vec[2] * mat[2][3] + mat[3][3];
+ //return glm::vec3(
+ // (vec[0] * mat[0][0] + vec[1] * mat[1][0] + vec[2] * mat[2][0] + mat[3][0]) / w,
+ // (vec[0] * mat[0][1] + vec[1] * mat[1][1] + vec[2] * mat[2][1] + mat[3][1]) / w,
+ // (vec[0] * mat[0][2] + vec[1] * mat[1][2] + vec[2] * mat[2][2] + mat[3][2]) / w
+ //);
+ LLVector4a x, y, z, s, t, p, q;
+
+ x.splat(vec.x);
+ y.splat(vec.y);
+ z.splat(vec.z);
+
+ s.splat<3>(mat[0].data);
+ t.splat<3>(mat[1].data);
+ p.splat<3>(mat[2].data);
+ q.splat<3>(mat[3].data);
+
+ s.mul(x);
+ t.mul(y);
+ p.mul(z);
+ q.add(s);
+ t.add(p);
+ q.add(t);
- return glh::matrix4f(s[0], s[1], s[2], 0,
- u[0], u[1], u[2], 0,
- -f[0], -f[1], -f[2], 0,
- 0, 0, 0, 1);
+ x.mul(mat[0].data);
+ y.mul(mat[1].data);
+ z.mul(mat[2].data);
+ x.add(y);
+ z.add(mat[3].data);
+ LLVector4a res;
+ res.load3(glm::value_ptr(vec));
+ res.setAdd(x, z);
+ res.div(q);
+ return glm::make_vec3(res.getF32ptr());
}
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 39c13e328a..2645597b1a 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -42,7 +42,7 @@
#include "llpointer.h"
#include "llglheaders.h"
#include "llmatrix4a.h"
-#include "glh/glh_linear.h"
+#include "glm/mat4x4.hpp"
#include <array>
#include <list>
@@ -401,8 +401,8 @@ public:
void matrixMode(eMatrixMode mode);
eMatrixMode getMatrixMode();
- const glh::matrix4f& getModelviewMatrix();
- const glh::matrix4f& getProjectionMatrix();
+ const glm::mat4& getModelviewMatrix();
+ const glm::mat4& getProjectionMatrix();
void syncMatrices();
void syncLightState();
@@ -502,7 +502,7 @@ private:
eMatrixMode mMatrixMode;
U32 mMatIdx[NUM_MATRIX_MODES];
U32 mMatHash[NUM_MATRIX_MODES];
- glh::matrix4f mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH];
+ glm::mat4 mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH];
U32 mCurMatHash[NUM_MATRIX_MODES];
U32 mLightHash;
LLColor4 mAmbientLightColor;
@@ -536,8 +536,8 @@ extern F32 gGLLastModelView[16];
extern F32 gGLLastProjection[16];
extern F32 gGLProjection[16];
extern S32 gGLViewport[4];
-extern F32 gGLDeltaModelView[16];
-extern F32 gGLInverseDeltaModelView[16];
+extern glm::mat4 gGLDeltaModelView;
+extern glm::mat4 gGLInverseDeltaModelView;
extern thread_local LLRender gGL;
@@ -548,19 +548,20 @@ const F32 OGL_TO_CFR_ROTATION[16] = { 0.f, 0.f, -1.f, 0.f, // -Z becomes X
0.f, 1.f, 0.f, 0.f, // Y becomes Z
0.f, 0.f, 0.f, 1.f };
-glh::matrix4f copy_matrix(F32* src);
-glh::matrix4f get_current_modelview();
-glh::matrix4f get_current_projection();
-glh::matrix4f get_last_modelview();
-glh::matrix4f get_last_projection();
+glm::mat4 copy_matrix(F32* src);
+glm::mat4 get_current_modelview();
+glm::mat4 get_current_projection();
+glm::mat4 get_last_modelview();
+glm::mat4 get_last_projection();
-void copy_matrix(const glh::matrix4f& src, F32* dst);
-void set_current_modelview(const glh::matrix4f& mat);
-void set_current_projection(glh::matrix4f& mat);
+void copy_matrix(const glm::mat4& src, F32* dst);
+void set_current_modelview(const glm::mat4& mat);
+void set_current_projection(const glm::mat4& mat);
+void set_last_modelview(const glm::mat4& mat);
+void set_last_projection(const glm::mat4& mat);
-glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar);
-glh::matrix4f gl_perspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar);
-glh::matrix4f gl_lookat(LLVector3 eye, LLVector3 center, LLVector3 up);
+// glh compat
+glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec);
#define LL_SHADER_LOADING_WARNS(...) LL_WARNS()
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 666d792d1d..8524b470de 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -36,6 +36,7 @@
#include "llshadermgr.h"
#include "llglslshader.h"
#include "llmemory.h"
+#include <glm/gtc/type_ptr.hpp>
//Next Highest Power Of Two
//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2
@@ -590,13 +591,13 @@ void LLVertexBufferData::draw()
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
- gGL.loadMatrix(mModelView.m);
+ gGL.loadMatrix(glm::value_ptr(mModelView));
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
- gGL.loadMatrix(mProjection.m);
+ gGL.loadMatrix(glm::value_ptr(mProjection));
gGL.matrixMode(LLRender::MM_TEXTURE0);
gGL.pushMatrix();
- gGL.loadMatrix(mTexture0.m);
+ gGL.loadMatrix(glm::value_ptr(mTexture0));
mVB->setBuffer();
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 9fe468f89e..d4c6fbaf18 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -38,6 +38,7 @@
#include <set>
#include <vector>
#include <list>
+#include <glm/gtc/matrix_transform.hpp>
#define LL_MAX_VERTEX_ATTRIB_LOCATION 64
@@ -63,8 +64,11 @@ public:
, mMode(0)
, mCount(0)
, mTexName(0)
+ , mProjection(glm::identity<glm::mat4>())
+ , mModelView(glm::identity<glm::mat4>())
+ , mTexture0(glm::identity<glm::mat4>())
{}
- LLVertexBufferData(LLVertexBuffer* buffer, U8 mode, U32 count, U32 tex_name, glh::matrix4f model_view, glh::matrix4f projection, glh::matrix4f texture0)
+ LLVertexBufferData(LLVertexBuffer* buffer, U8 mode, U32 count, U32 tex_name, const glm::mat4& model_view, const glm::mat4& projection, const glm::mat4& texture0)
: mVB(buffer)
, mMode(mode)
, mCount(count)
@@ -78,9 +82,9 @@ public:
U8 mMode;
U32 mCount;
U32 mTexName;
- glh::matrix4f mProjection;
- glh::matrix4f mModelView;
- glh::matrix4f mTexture0;
+ glm::mat4 mProjection;
+ glm::mat4 mModelView;
+ glm::mat4 mTexture0;
};
typedef std::list<LLVertexBufferData> buffer_data_list_t;