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authorCosmic Linden <cosmic@lindenlab.com>2023-10-13 09:57:40 -0700
committerCosmic Linden <cosmic@lindenlab.com>2023-10-13 09:57:40 -0700
commit7376b3e4b9c03f3ff3aa0c431c66916ac655a692 (patch)
tree8d82474383a36d7333e25230f9bcf587b49d2638 /indra/llrender
parent763a9b5249640ef71d532ff3c9c28418bd90fb68 (diff)
DRTVWR-592: (WIP) (does not run) PBR terrain rendering - begin work on shaders, uniforms
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llshadermgr.cpp18
-rw-r--r--indra/llrender/llshadermgr.h18
2 files changed, 36 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 75d6ef6c46..89f39d7011 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1427,8 +1427,26 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("detail_1");
mReservedUniforms.push_back("detail_2");
mReservedUniforms.push_back("detail_3");
+
mReservedUniforms.push_back("alpha_ramp");
+ mReservedUniforms.push_back("detail_0_base_color");
+ mReservedUniforms.push_back("detail_1_base_color");
+ mReservedUniforms.push_back("detail_2_base_color");
+ mReservedUniforms.push_back("detail_3_base_color");
+ mReservedUniforms.push_back("detail_0_normal");
+ mReservedUniforms.push_back("detail_1_normal");
+ mReservedUniforms.push_back("detail_2_normal");
+ mReservedUniforms.push_back("detail_3_normal");
+ mReservedUniforms.push_back("detail_0_metallic_roughness");
+ mReservedUniforms.push_back("detail_1_metallic_roughness");
+ mReservedUniforms.push_back("detail_2_metallic_roughness");
+ mReservedUniforms.push_back("detail_3_metallic_roughness");
+ mReservedUniforms.push_back("detail_0_emissive");
+ mReservedUniforms.push_back("detail_1_emissive");
+ mReservedUniforms.push_back("detail_2_emissive");
+ mReservedUniforms.push_back("detail_3_emissive");
+
mReservedUniforms.push_back("origin");
mReservedUniforms.push_back("display_gamma");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 46f352aa58..b43ccf2ec2 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -248,8 +248,26 @@ public:
TERRAIN_DETAIL1, // "detail_1"
TERRAIN_DETAIL2, // "detail_2"
TERRAIN_DETAIL3, // "detail_3"
+
TERRAIN_ALPHARAMP, // "alpha_ramp"
+ TERRAIN_DETAIL0_BASE_COLOR, // "detail_0_base_color" (GLTF)
+ TERRAIN_DETAIL1_BASE_COLOR, // "detail_1_base_color" (GLTF)
+ TERRAIN_DETAIL2_BASE_COLOR, // "detail_2_base_color" (GLTF)
+ TERRAIN_DETAIL3_BASE_COLOR, // "detail_3_base_color" (GLTF)
+ TERRAIN_DETAIL0_NORMAL, // "detail_0_normal" (GLTF)
+ TERRAIN_DETAIL1_NORMAL, // "detail_1_normal" (GLTF)
+ TERRAIN_DETAIL2_NORMAL, // "detail_2_normal" (GLTF)
+ TERRAIN_DETAIL3_NORMAL, // "detail_3_normal" (GLTF)
+ TERRAIN_DETAIL0_METALLIC_ROUGHNESS, // "detail_0_metallic_roughness" (GLTF)
+ TERRAIN_DETAIL1_METALLIC_ROUGHNESS, // "detail_1_metallic_roughness" (GLTF)
+ TERRAIN_DETAIL2_METALLIC_ROUGHNESS, // "detail_2_metallic_roughness" (GLTF)
+ TERRAIN_DETAIL3_METALLIC_ROUGHNESS, // "detail_3_metallic_roughness" (GLTF)
+ TERRAIN_DETAIL0_EMISSIVE, // "detail_0_emissive" (GLTF)
+ TERRAIN_DETAIL1_EMISSIVE, // "detail_1_emissive" (GLTF)
+ TERRAIN_DETAIL2_EMISSIVE, // "detail_2_emissive" (GLTF)
+ TERRAIN_DETAIL3_EMISSIVE, // "detail_3_emissive" (GLTF)
+
SHINY_ORIGIN, // "origin"
DISPLAY_GAMMA, // "display_gamma"