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authorDon Kjer <don@lindenlab.com>2013-03-13 08:46:59 +0000
committerDon Kjer <don@lindenlab.com>2013-03-13 08:46:59 +0000
commit662d67e3b5f1cbf5e894f0e4af37a31faacd67e3 (patch)
tree93af533d9c1e9c027c5abc56a5de4ee207591b23 /indra/llrender
parentf945415210f0e18c2c6d941fda6b7d45cb0f06f1 (diff)
parent0ebcdce82bffae18459ed541f05906f625ef47e2 (diff)
Merging LLCURL::Responder changes with CHUI changes. Fixed gcc 4.6 compile failures
Diffstat (limited to 'indra/llrender')
-rw-r--r--[-rwxr-xr-x]indra/llrender/llfontfreetype.cpp0
-rw-r--r--indra/llrender/llgl.cpp75
-rw-r--r--indra/llrender/llgl.h1
-rw-r--r--indra/llrender/llrender2dutils.cpp189
-rw-r--r--indra/llrender/llrender2dutils.h3
-rw-r--r--indra/llrender/lluiimage.cpp48
-rw-r--r--indra/llrender/lluiimage.h8
7 files changed, 198 insertions, 126 deletions
diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp
index 058bef43a5..058bef43a5 100755..100644
--- a/indra/llrender/llfontfreetype.cpp
+++ b/indra/llrender/llfontfreetype.cpp
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index adcfaec576..4d4f772ad6 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -57,8 +57,13 @@
BOOL gDebugSession = FALSE;
BOOL gDebugGL = FALSE;
BOOL gClothRipple = FALSE;
+BOOL gHeadlessClient = FALSE;
BOOL gGLActive = FALSE;
+static const std::string HEADLESS_VENDOR_STRING("Linden Lab");
+static const std::string HEADLESS_RENDERER_STRING("Headless");
+static const std::string HEADLESS_VERSION_STRING("1.0");
+
std::ofstream gFailLog;
#if GL_ARB_debug_output
@@ -388,7 +393,7 @@ PFNGLACTIVETEXTUREARBPROC glActiveTextureARB = NULL;
PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB = NULL;
PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = NULL;
#endif // LL_LINUX_NV_GL_HEADERS
-#endif // (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS
+#endif
LLGLManager gGLManager;
@@ -592,7 +597,7 @@ bool LLGLManager::initGL()
if (mGLVendor.substr(0,4) == "ATI ")
{
mGLVendorShort = "ATI";
- // "mobile" appears to be unused, and this code was causing warnings.
+ // *TODO: Fix this?
//BOOL mobile = FALSE;
//if (mGLRenderer.find("MOBILITY") != std::string::npos)
//{
@@ -784,9 +789,19 @@ void LLGLManager::setToDebugGPU()
void LLGLManager::getGLInfo(LLSD& info)
{
- info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR));
- info["GLInfo"]["GLRenderer"] = std::string((const char *)glGetString(GL_RENDERER));
- info["GLInfo"]["GLVersion"] = std::string((const char *)glGetString(GL_VERSION));
+ if (gHeadlessClient)
+ {
+ info["GLInfo"]["GLVendor"] = HEADLESS_VENDOR_STRING;
+ info["GLInfo"]["GLRenderer"] = HEADLESS_RENDERER_STRING;
+ info["GLInfo"]["GLVersion"] = HEADLESS_VERSION_STRING;
+ return;
+ }
+ else
+ {
+ info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR));
+ info["GLInfo"]["GLRenderer"] = std::string((const char *)glGetString(GL_RENDERER));
+ info["GLInfo"]["GLVersion"] = std::string((const char *)glGetString(GL_VERSION));
+ }
#if !LL_MESA_HEADLESS
std::string all_exts = ll_safe_string((const char *)gGLHExts.mSysExts);
@@ -803,9 +818,18 @@ std::string LLGLManager::getGLInfoString()
{
std::string info_str;
- info_str += std::string("GL_VENDOR ") + ll_safe_string((const char *)glGetString(GL_VENDOR)) + std::string("\n");
- info_str += std::string("GL_RENDERER ") + ll_safe_string((const char *)glGetString(GL_RENDERER)) + std::string("\n");
- info_str += std::string("GL_VERSION ") + ll_safe_string((const char *)glGetString(GL_VERSION)) + std::string("\n");
+ if (gHeadlessClient)
+ {
+ info_str += std::string("GL_VENDOR ") + HEADLESS_VENDOR_STRING + std::string("\n");
+ info_str += std::string("GL_RENDERER ") + HEADLESS_RENDERER_STRING + std::string("\n");
+ info_str += std::string("GL_VERSION ") + HEADLESS_VERSION_STRING + std::string("\n");
+ }
+ else
+ {
+ info_str += std::string("GL_VENDOR ") + ll_safe_string((const char *)glGetString(GL_VENDOR)) + std::string("\n");
+ info_str += std::string("GL_RENDERER ") + ll_safe_string((const char *)glGetString(GL_RENDERER)) + std::string("\n");
+ info_str += std::string("GL_VERSION ") + ll_safe_string((const char *)glGetString(GL_VERSION)) + std::string("\n");
+ }
#if !LL_MESA_HEADLESS
std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts));
@@ -818,9 +842,18 @@ std::string LLGLManager::getGLInfoString()
void LLGLManager::printGLInfoString()
{
- LL_INFOS("RenderInit") << "GL_VENDOR: " << ((const char *)glGetString(GL_VENDOR)) << LL_ENDL;
- LL_INFOS("RenderInit") << "GL_RENDERER: " << ((const char *)glGetString(GL_RENDERER)) << LL_ENDL;
- LL_INFOS("RenderInit") << "GL_VERSION: " << ((const char *)glGetString(GL_VERSION)) << LL_ENDL;
+ if (gHeadlessClient)
+ {
+ LL_INFOS("RenderInit") << "GL_VENDOR: " << HEADLESS_VENDOR_STRING << LL_ENDL;
+ LL_INFOS("RenderInit") << "GL_RENDERER: " << HEADLESS_RENDERER_STRING << LL_ENDL;
+ LL_INFOS("RenderInit") << "GL_VERSION: " << HEADLESS_VERSION_STRING << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS("RenderInit") << "GL_VENDOR: " << ((const char *)glGetString(GL_VENDOR)) << LL_ENDL;
+ LL_INFOS("RenderInit") << "GL_RENDERER: " << ((const char *)glGetString(GL_RENDERER)) << LL_ENDL;
+ LL_INFOS("RenderInit") << "GL_VERSION: " << ((const char *)glGetString(GL_VERSION)) << LL_ENDL;
+ }
#if !LL_MESA_HEADLESS
std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts));
@@ -832,7 +865,14 @@ void LLGLManager::printGLInfoString()
std::string LLGLManager::getRawGLString()
{
std::string gl_string;
- gl_string = ll_safe_string((char*)glGetString(GL_VENDOR)) + " " + ll_safe_string((char*)glGetString(GL_RENDERER));
+ if (gHeadlessClient)
+ {
+ gl_string = HEADLESS_VENDOR_STRING + " " + HEADLESS_RENDERER_STRING;
+ }
+ else
+ {
+ gl_string = ll_safe_string((char*)glGetString(GL_VENDOR)) + " " + ll_safe_string((char*)glGetString(GL_RENDERER));
+ }
return gl_string;
}
@@ -898,7 +938,7 @@ void LLGLManager::initExtensions()
mHasCubeMap = FALSE;
mHasOcclusionQuery = FALSE;
mHasPointParameters = FALSE;
- mHasShaderObjects = TRUE;
+ mHasShaderObjects = FALSE;
mHasVertexShader = FALSE;
mHasFragmentShader = FALSE;
mHasTextureRectangle = FALSE;
@@ -1451,7 +1491,9 @@ void assert_glerror()
void clear_glerror()
{
// Create or update texture to be used with this data
- glGetError();
+ //GLenum error;
+ //error = glGetError();
+ glGetError();
}
///////////////////////////////////////////////////////////////
@@ -1950,10 +1992,7 @@ LLGLState::LLGLState(LLGLenum state, S32 enabled) :
if (mState)
{
mWasEnabled = sStateMap[state];
- if (gDebugGL)
- {
- llassert(mWasEnabled == glIsEnabled(state));
- }
+ llassert(mWasEnabled == glIsEnabled(state));
setEnabled(enabled);
stop_glerror();
}
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index da5361d7b1..d70e764769 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -457,6 +457,7 @@ void init_glstates();
void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific, std::string* version_string );
extern BOOL gClothRipple;
+extern BOOL gHeadlessClient;
extern BOOL gGLActive;
// Deal with changing glext.h definitions for newer SDK versions, specifically
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index b2679176be..d3cfbaf03a 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -893,31 +893,31 @@ void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha)
{
if (!LLGLSLShader::sNoFixedFunction)
{
- // Initialize the first time this is called.
- const S32 PIXELS = 32;
- static GLubyte checkerboard[PIXELS * PIXELS];
- static BOOL first = TRUE;
- if( first )
+ // Initialize the first time this is called.
+ const S32 PIXELS = 32;
+ static GLubyte checkerboard[PIXELS * PIXELS];
+ static BOOL first = TRUE;
+ if( first )
+ {
+ for( S32 i = 0; i < PIXELS; i++ )
{
- for( S32 i = 0; i < PIXELS; i++ )
+ for( S32 j = 0; j < PIXELS; j++ )
{
- for( S32 j = 0; j < PIXELS; j++ )
- {
- checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF;
- }
+ checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF;
}
- first = FALSE;
}
+ first = FALSE;
+ }
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- // ...white squares
- gGL.color4f( 1.f, 1.f, 1.f, alpha );
- gl_rect_2d(rect);
+ // ...white squares
+ gGL.color4f( 1.f, 1.f, 1.f, alpha );
+ gl_rect_2d(rect);
- // ...gray squares
- gGL.color4f( .7f, .7f, .7f, alpha );
- gGL.flush();
+ // ...gray squares
+ gGL.color4f( .7f, .7f, .7f, alpha );
+ gGL.flush();
glPolygonStipple( checkerboard );
@@ -1393,145 +1393,132 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
gGL.popUIMatrix();
}
-void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width,
- const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec,
- const U32 edges)
+void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect,
+ const LLVector3& width_vec, const LLVector3& height_vec)
{
- LLVector3 left_border_width = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? border_width : LLVector3::zero;
- LLVector3 right_border_width = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? border_width : LLVector3::zero;
-
- LLVector3 top_border_height = ((edges & (~(U32)ROUNDED_RECT_BOTTOM)) != 0) ? border_height : LLVector3::zero;
- LLVector3 bottom_border_height = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? border_height : LLVector3::zero;
-
-
gGL.begin(LLRender::QUADS);
{
// draw bottom left
- gGL.texCoord2f(0.f, 0.f);
+ gGL.texCoord2f(clip_rect.mLeft, clip_rect.mBottom);
gGL.vertex3f(0.f, 0.f, 0.f);
- gGL.texCoord2f(border_scale.mV[VX], 0.f);
- gGL.vertex3fv(left_border_width.mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(0.f, border_scale.mV[VY]);
- gGL.vertex3fv(bottom_border_height.mV);
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV);
// draw bottom middle
- gGL.texCoord2f(border_scale.mV[VX], 0.f);
- gGL.vertex3fv(left_border_width.mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 0.f);
- gGL.vertex3fv((width_vec - right_border_width).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
// draw bottom right
- gGL.texCoord2f(1.f - border_scale.mV[VX], 0.f);
- gGL.vertex3fv((width_vec - right_border_width).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec).mV);
- gGL.texCoord2f(1.f, 0.f);
+ gGL.texCoord2f(clip_rect.mRight, clip_rect.mBottom);
gGL.vertex3fv(width_vec.mV);
- gGL.texCoord2f(1.f, border_scale.mV[VY]);
- gGL.vertex3fv((width_vec + bottom_border_height).mV);
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
// draw left
- gGL.texCoord2f(0.f, border_scale.mV[VY]);
- gGL.vertex3fv(bottom_border_height.mV);
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(0.f, 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((height_vec - top_border_height).mV);
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV);
// draw middle
- gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
// draw right
- gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(1.f, border_scale.mV[VY]);
- gGL.vertex3fv((width_vec + bottom_border_height).mV);
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(1.f, 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec + height_vec - top_border_height).mV);
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
// draw top left
- gGL.texCoord2f(0.f, 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((height_vec - top_border_height).mV);
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], 1.f);
- gGL.vertex3fv((left_border_width + height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV);
- gGL.texCoord2f(0.f, 1.f);
+ gGL.texCoord2f(clip_rect.mLeft, clip_rect.mTop);
gGL.vertex3fv((height_vec).mV);
// draw top middle
- gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f);
- gGL.vertex3fv((width_vec - right_border_width + height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], 1.f);
- gGL.vertex3fv((left_border_width + height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV);
// draw top right
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(1.f, 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec + height_vec - top_border_height).mV);
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(1.f, 1.f);
+ gGL.texCoord2f(clip_rect.mRight, clip_rect.mTop);
gGL.vertex3fv((width_vec + height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f);
- gGL.vertex3fv((width_vec - right_border_width + height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV);
}
gGL.end();
}
-void gl_segmented_rect_3d_tex_top(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec)
-{
- gl_segmented_rect_3d_tex(border_scale, border_width, border_height, width_vec, height_vec, ROUNDED_RECT_TOP);
-}
-
// static
void LLRender2D::initClass(LLImageProviderInterface* image_provider,
const LLVector2* scale_factor)
diff --git a/indra/llrender/llrender2dutils.h b/indra/llrender/llrender2dutils.h
index 4ea2d06d99..4884422c58 100644
--- a/indra/llrender/llrender2dutils.h
+++ b/indra/llrender/llrender2dutils.h
@@ -106,8 +106,7 @@ typedef enum e_rounded_edge
void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const U32 edges = ROUNDED_RECT_ALL);
void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL);
-void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec, U32 edges = ROUNDED_RECT_ALL);
-void gl_segmented_rect_3d_tex_top(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec);
+void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect, const LLVector3& width_vec, const LLVector3& height_vec);
inline void gl_rect_2d( const LLRect& rect, BOOL filled )
{
diff --git a/indra/llrender/lluiimage.cpp b/indra/llrender/lluiimage.cpp
index a632e7ed2f..b954b66350 100644
--- a/indra/llrender/lluiimage.cpp
+++ b/indra/llrender/lluiimage.cpp
@@ -112,6 +112,50 @@ void LLUIImage::drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4&
drawSolid(border_rect, color);
}
+void LLUIImage::draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, const LLVector3& y_axis,
+ const LLRect& rect, const LLColor4& color)
+{
+ F32 border_scale = 1.f;
+ F32 border_height = (1.f - mScaleRegion.getHeight()) * getHeight();
+ F32 border_width = (1.f - mScaleRegion.getWidth()) * getWidth();
+ if (rect.getHeight() < border_height || rect.getWidth() < border_width)
+ {
+ if(border_height - rect.getHeight() > border_width - rect.getWidth())
+ {
+ border_scale = (F32)rect.getHeight() / border_height;
+ }
+ else
+ {
+ border_scale = (F32)rect.getWidth() / border_width;
+ }
+ }
+
+ LLRender2D::pushMatrix();
+ {
+ LLVector3 rect_origin = origin_agent + (rect.mLeft * x_axis) + (rect.mBottom * y_axis);
+ LLRender2D::translate(rect_origin.mV[VX],
+ rect_origin.mV[VY],
+ rect_origin.mV[VZ]);
+ gGL.getTexUnit(0)->bind(getImage());
+ gGL.color4fv(color.mV);
+
+ LLRectf center_uv_rect(mClipRegion.mLeft + mScaleRegion.mLeft * mClipRegion.getWidth(),
+ mClipRegion.mBottom + mScaleRegion.mTop * mClipRegion.getHeight(),
+ mClipRegion.mLeft + mScaleRegion.mRight * mClipRegion.getWidth(),
+ mClipRegion.mBottom + mScaleRegion.mBottom * mClipRegion.getHeight());
+ gl_segmented_rect_3d_tex(mClipRegion,
+ center_uv_rect,
+ LLRectf(border_width * border_scale * 0.5f / (F32)rect.getWidth(),
+ (rect.getHeight() - (border_height * border_scale * 0.5f)) / (F32)rect.getHeight(),
+ (rect.getWidth() - (border_width * border_scale * 0.5f)) / (F32)rect.getWidth(),
+ (border_height * border_scale * 0.5f) / (F32)rect.getHeight()),
+ rect.getWidth() * x_axis,
+ rect.getHeight() * y_axis);
+
+ } LLRender2D::popMatrix();
+}
+
+
S32 LLUIImage::getWidth() const
{
// return clipped dimensions of actual image area
@@ -155,7 +199,7 @@ void LLUIImage::onImageLoaded()
namespace LLInitParam
{
- void ParamValue<LLUIImage*, TypeValues<LLUIImage*> >::updateValueFromBlock()
+ void ParamValue<LLUIImage*>::updateValueFromBlock()
{
// The keyword "none" is specifically requesting a null image
// do not default to current value. Used to overwrite template images.
@@ -172,7 +216,7 @@ namespace LLInitParam
}
}
- void ParamValue<LLUIImage*, TypeValues<LLUIImage*> >::updateBlockFromValue(bool make_block_authoritative)
+ void ParamValue<LLUIImage*>::updateBlockFromValue(bool make_block_authoritative)
{
if (getValue() == NULL)
{
diff --git a/indra/llrender/lluiimage.h b/indra/llrender/lluiimage.h
index f07e8fa746..7817ba1c7b 100644
--- a/indra/llrender/lluiimage.h
+++ b/indra/llrender/lluiimage.h
@@ -64,7 +64,9 @@ public:
void drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const;
void drawBorder(const LLRect& rect, const LLColor4& color, S32 border_width) const { drawBorder(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color, border_width); }
void drawBorder(S32 x, S32 y, const LLColor4& color, S32 border_width) const { drawBorder(x, y, getWidth(), getHeight(), color, border_width); }
-
+
+ void draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, const LLVector3& y_axis, const LLRect& rect, const LLColor4& color);
+
const std::string& getName() const { return mName; }
virtual S32 getWidth() const;
@@ -92,7 +94,7 @@ protected:
namespace LLInitParam
{
template<>
- class ParamValue<LLUIImage*, TypeValues<LLUIImage*> >
+ class ParamValue<LLUIImage*>
: public CustomParamValue<LLUIImage*>
{
typedef boost::add_reference<boost::add_const<LLUIImage*>::type>::type T_const_ref;
@@ -100,7 +102,7 @@ namespace LLInitParam
public:
Optional<std::string> name;
- ParamValue(LLUIImage* const& image)
+ ParamValue(LLUIImage* const& image = NULL)
: super_t(image)
{
updateBlockFromValue(false);