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authorHenri Beauchamp <sldev@free.fr>2024-03-13 13:57:39 +0100
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-03-14 01:47:14 +0200
commit2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48 (patch)
tree18019a0f11af858e2f76ca19908bc7fc27bb8741 /indra/llrender
parent6ed3a1670cc976975942c1c7e57fb30298669ab7 (diff)
Proposal #2 to restore how UI/dialogs used to render by prioritizing fallback fonts.
With the emojis support, a new font was added, which not only provides emojis but also fancy colorful replacements for UTF-8 characters that used to be supported by our fallback (monochrome) fonts: this causes discrepancies and unwanted/undesired changes in scripted objects menus (e.g. an empty circle or square may render as a black, full one, a heart may render red instead of white), not to mention the larger font size used by the emoji characters... This patch restores the aspect of such menus/dialogs/UI elements with UTF-8 characters that *are* supported by the usual fallback fonts (fonts which may also vary from one viewer to another, and from one OS to another), so that everything keeps working/rendering as it always did so far, while not impairing the use of new colorful emojis. This second proposal ensures that: - "genuine" emojis (in the 0x1f000-0x1ffff range), will *always* be rendered using the new emojis font (this solves, for example, the monochrome "yellow faces" issue seen with some characters in my first proposal). - Special UTF-8 characters (in the 0x2000-0x32FF range) which have been used by scripters so far, will render as they used to, using the monochrome fallback fonts (this repairs scripted dialogs menus). - Remaining special characters, that do not have a corresponding glyph in the monochrome font, but do have one in the emojis font, will use the latter font to render. It also got the nice side-effect of removing the dependency on the ICU4C library. Note however that the recent commit: https://github.com/secondlife/viewer/commit/326055ba82c22fedde186c6a56bafd4fe87e613a will need to be reverted to allow this patch to actually fix scripted dialogs. Also, some cleanup might be needed in skins/default/xui/*/emoji_characters.xml to remove from it the special UTF-8 characters that will no longer be rendered with fanciful colors, but instead with the monochrome font glyphs.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llfontfreetype.cpp150
1 files changed, 97 insertions, 53 deletions
diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp
index d87fb5245c..f987c599ad 100644
--- a/indra/llrender/llfontfreetype.cpp
+++ b/indra/llrender/llfontfreetype.cpp
@@ -354,11 +354,10 @@ void LLFontFreetype::clearFontStreams()
}
#endif
-void LLFontFreetype::addFallbackFont(const LLPointer<LLFontFreetype>& fallback_font, const char_functor_t& functor)
+void LLFontFreetype::addFallbackFont(const LLPointer<LLFontFreetype>& fallback_font,
+ const char_functor_t& functor)
{
- // Insert functor fallbacks before generic fallbacks
- mFallbackFonts.insert((functor) ? std::find_if(mFallbackFonts.begin(), mFallbackFonts.end(), [](const fallback_font_t& fe) { return !fe.second; }) : mFallbackFonts.end(),
- std::make_pair(fallback_font, functor));
+ mFallbackFonts.emplace_back(fallback_font, functor);
}
F32 LLFontFreetype::getLineHeight() const
@@ -450,55 +449,100 @@ BOOL LLFontFreetype::hasGlyph(llwchar wch) const
LLFontGlyphInfo* LLFontFreetype::addGlyph(llwchar wch, EFontGlyphType glyph_type) const
{
- if (mFTFace == NULL)
- return FALSE;
-
- llassert(!mIsFallback);
- llassert(glyph_type < EFontGlyphType::Count);
- //LL_DEBUGS() << "Adding new glyph for " << wch << " to font" << LL_ENDL;
-
- FT_UInt glyph_index;
-
- // Fallback fonts with a functor have precedence over everything else
- fallback_font_vector_t::const_iterator it_fallback = mFallbackFonts.cbegin();
- /* This leads to a bug SL-19831 "Check marks in the menu are less visible."
- ** Also, LLFontRegistry::createFont() says: "Fallback fonts don't render"
- for (; it_fallback != mFallbackFonts.cend() && it_fallback->second; ++it_fallback)
- {
- if (it_fallback->second(wch))
- {
- glyph_index = FT_Get_Char_Index(it_fallback->first->mFTFace, wch);
- if (glyph_index)
- {
- return addGlyphFromFont(it_fallback->first, wch, glyph_index, glyph_type);
- }
- }
- }
- */
-
- // Initialize char to glyph map
- glyph_index = FT_Get_Char_Index(mFTFace, wch);
- if (glyph_index == 0)
- {
- //LL_INFOS() << "Trying to add glyph from fallback font!" << LL_ENDL;
- for (; it_fallback != mFallbackFonts.cend(); ++it_fallback)
- {
- glyph_index = FT_Get_Char_Index(it_fallback->first->mFTFace, wch);
- if (glyph_index)
- {
- return addGlyphFromFont(it_fallback->first, wch, glyph_index, glyph_type);
- }
- }
- }
-
- std::pair<char_glyph_info_map_t::iterator, char_glyph_info_map_t::iterator> range_it = mCharGlyphInfoMap.equal_range(wch);
- char_glyph_info_map_t::iterator iter =
- std::find_if(range_it.first, range_it.second, [&glyph_type](const char_glyph_info_map_t::value_type& entry) { return entry.second->mGlyphType == glyph_type; });
- if (iter == range_it.second)
- {
- return addGlyphFromFont(this, wch, glyph_index, glyph_type);
- }
- return NULL;
+ if (!mFTFace)
+ {
+ return NULL;
+ }
+
+ llassert(!mIsFallback);
+ llassert(glyph_type < EFontGlyphType::Count);
+ //LL_DEBUGS() << "Adding new glyph for " << wch << " to font" << LL_ENDL;
+
+ // Initialize char to glyph map
+ FT_UInt glyph_index = FT_Get_Char_Index(mFTFace, wch);
+ if (glyph_index == 0)
+ {
+ // No corresponding glyph in this font: look for a glyph in fallback
+ // fonts.
+ size_t count = mFallbackFonts.size();
+ if (LLStringOps::isEmoji(wch))
+ {
+ // This is a "genuine" emoji (in the range 0x1f000-0x20000): print
+ // it using the emoji font(s) if possible. HB
+ for (size_t i = 0; i < count; ++i)
+ {
+ const fallback_font_t& pair = mFallbackFonts[i];
+ if (!pair.second || !pair.second(wch))
+ {
+ // If this font does not have a functor, or the character
+ // does not pass the functor, reject it. Note: we keep the
+ // functor test (despite the fact we already tested for
+ // LLStringOps::isEmoji(wch) above), in case we would use
+ // different, more restrictive or partionned functors in
+ // the future with several different emoji fonts. HB
+ continue;
+ }
+ glyph_index = FT_Get_Char_Index(pair.first->mFTFace, wch);
+ if (glyph_index)
+ {
+ return addGlyphFromFont(pair.first, wch, glyph_index,
+ glyph_type);
+ }
+ }
+ }
+ // Then try and find a monochrome fallback font that could print this
+ // glyph: such fonts do *not* have a functor. We give priority to
+ // monochrome fonts for non-genuine emojis so that UI elements which
+ // used to render with them before the emojis font introduction (e.g.
+ // check marks in menus, or LSL dialogs text and buttons) do render the
+ // same way as they always did. HB
+ std::vector<size_t> emoji_fonts_idx;
+ for (size_t i = 0; i < count; ++i)
+ {
+ const fallback_font_t& pair = mFallbackFonts[i];
+ if (pair.second)
+ {
+ // If this font got a functor, remember the index for later and
+ // try the next fallback font. HB
+ emoji_fonts_idx.push_back(i);
+ continue;
+ }
+ glyph_index = FT_Get_Char_Index(pair.first->mFTFace, wch);
+ if (glyph_index)
+ {
+ return addGlyphFromFont(pair.first, wch, glyph_index,
+ glyph_type);
+ }
+ }
+ // Everything failed so far: this character is not a genuine emoji,
+ // neither a special character known from our monochrome fallback
+ // fonts: make a last try, using the emoji font(s), but ignoring the
+ // functor to render using whatever (colorful) glyph that might be
+ // available in such fonts for this character. HB
+ for (size_t j = 0, count2 = emoji_fonts_idx.size(); j < count2; ++j)
+ {
+ const fallback_font_t& pair = mFallbackFonts[emoji_fonts_idx[j]];
+ glyph_index = FT_Get_Char_Index(pair.first->mFTFace, wch);
+ if (glyph_index)
+ {
+ return addGlyphFromFont(pair.first, wch, glyph_index,
+ glyph_type);
+ }
+ }
+ }
+
+ auto range_it = mCharGlyphInfoMap.equal_range(wch);
+ char_glyph_info_map_t::iterator iter =
+ std::find_if(range_it.first, range_it.second,
+ [&glyph_type](const char_glyph_info_map_t::value_type& entry)
+ {
+ return entry.second->mGlyphType == glyph_type;
+ });
+ if (iter == range_it.second)
+ {
+ return addGlyphFromFont(this, wch, glyph_index, glyph_type);
+ }
+ return NULL;
}
LLFontGlyphInfo* LLFontFreetype::addGlyphFromFont(const LLFontFreetype *fontp, llwchar wch, U32 glyph_index, EFontGlyphType requested_glyph_type) const