diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:43:28 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:56:09 +0300 |
commit | 1b68f71348ecf3983b76b40d7940da8377f049b7 (patch) | |
tree | 2974eddaef130a067c26033d60a59fc790365b3d /indra/llrender/llvertexbuffer.h | |
parent | af4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff) |
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/llrender/llvertexbuffer.h')
-rw-r--r-- | indra/llrender/llvertexbuffer.h | 274 |
1 files changed, 137 insertions, 137 deletions
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index f2d146d4bb..545917cdec 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -1,25 +1,25 @@ -/** +/** * @file llvertexbuffer.h * @brief LLVertexBuffer wrapper for OpengGL vertex buffer objects * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -51,51 +51,51 @@ //============================================================================ -// base class +// base class class LLPrivateMemoryPool; class LLVertexBuffer final : public LLRefCount { public: - struct MappedRegion - { + struct MappedRegion + { U32 mStart; U32 mEnd; - }; + }; - LLVertexBuffer(const LLVertexBuffer& rhs) - { - *this = rhs; - } + LLVertexBuffer(const LLVertexBuffer& rhs) + { + *this = rhs; + } - const LLVertexBuffer& operator=(const LLVertexBuffer& rhs) - { - LL_ERRS() << "Illegal operation!" << LL_ENDL; - return *this; - } + const LLVertexBuffer& operator=(const LLVertexBuffer& rhs) + { + LL_ERRS() << "Illegal operation!" << LL_ENDL; + return *this; + } - static void initClass(LLWindow* window); - static void cleanupClass(); - static void setupClientArrays(U32 data_mask); - static void drawArrays(U32 mode, const std::vector<LLVector3>& pos); - static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, U32 num_indices, const U16* indicesp); + static void initClass(LLWindow* window); + static void cleanupClass(); + static void setupClientArrays(U32 data_mask); + static void drawArrays(U32 mode, const std::vector<LLVector3>& pos); + static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, U32 num_indices, const U16* indicesp); - static void unbind(); //unbind any bound vertex buffer + static void unbind(); //unbind any bound vertex buffer - //get the size of a vertex with the given typemask - static U32 calcVertexSize(const U32& typemask); + //get the size of a vertex with the given typemask + static U32 calcVertexSize(const U32& typemask); - //get the size of a buffer with the given typemask and vertex count - //fill offsets with the offset of each vertex component array into the buffer - // indexed by the following enum - static U32 calcOffsets(const U32& typemask, U32* offsets, U32 num_vertices); + //get the size of a buffer with the given typemask and vertex count + //fill offsets with the offset of each vertex component array into the buffer + // indexed by the following enum + static U32 calcOffsets(const U32& typemask, U32* offsets, U32 num_vertices); - //WARNING -- when updating these enums you MUST - // 1 - update LLVertexBuffer::sTypeSize + //WARNING -- when updating these enums you MUST + // 1 - update LLVertexBuffer::sTypeSize // 2 - update LLVertexBuffer::vb_type_name - // 3 - add a strider accessor - // 4 - modify LLVertexBuffer::setupVertexBuffer - // 6 - modify LLViewerShaderMgr::mReservedAttribs - + // 3 - add a strider accessor + // 4 - modify LLVertexBuffer::setupVertexBuffer + // 6 - modify LLViewerShaderMgr::mReservedAttribs + // clang-format off enum AttributeType { // Shader attribute name, set in LLShaderMgr::initAttribsAndUniforms() TYPE_VERTEX = 0, // "position" @@ -112,158 +112,158 @@ public: TYPE_CLOTHWEIGHT, // "clothing" TYPE_TEXTURE_INDEX, // "texture_index" TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer - TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer + TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer }; // clang-format on enum { - MAP_VERTEX = (1<<TYPE_VERTEX), - MAP_NORMAL = (1<<TYPE_NORMAL), - MAP_TEXCOORD0 = (1<<TYPE_TEXCOORD0), - MAP_TEXCOORD1 = (1<<TYPE_TEXCOORD1), - MAP_TEXCOORD2 = (1<<TYPE_TEXCOORD2), - MAP_TEXCOORD3 = (1<<TYPE_TEXCOORD3), - MAP_COLOR = (1<<TYPE_COLOR), - MAP_EMISSIVE = (1<<TYPE_EMISSIVE), - MAP_TANGENT = (1<<TYPE_TANGENT), - MAP_WEIGHT = (1<<TYPE_WEIGHT), - MAP_WEIGHT4 = (1<<TYPE_WEIGHT4), - MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT), - MAP_TEXTURE_INDEX = (1<<TYPE_TEXTURE_INDEX), - }; - + MAP_VERTEX = (1<<TYPE_VERTEX), + MAP_NORMAL = (1<<TYPE_NORMAL), + MAP_TEXCOORD0 = (1<<TYPE_TEXCOORD0), + MAP_TEXCOORD1 = (1<<TYPE_TEXCOORD1), + MAP_TEXCOORD2 = (1<<TYPE_TEXCOORD2), + MAP_TEXCOORD3 = (1<<TYPE_TEXCOORD3), + MAP_COLOR = (1<<TYPE_COLOR), + MAP_EMISSIVE = (1<<TYPE_EMISSIVE), + MAP_TANGENT = (1<<TYPE_TANGENT), + MAP_WEIGHT = (1<<TYPE_WEIGHT), + MAP_WEIGHT4 = (1<<TYPE_WEIGHT4), + MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT), + MAP_TEXTURE_INDEX = (1<<TYPE_TEXTURE_INDEX), + }; + protected: - friend class LLRender; + friend class LLRender; - ~LLVertexBuffer(); // use unref() + ~LLVertexBuffer(); // use unref() - void setupVertexBuffer(); + void setupVertexBuffer(); - void genBuffer(U32 size); - void genIndices(U32 size); - bool createGLBuffer(U32 size); - bool createGLIndices(U32 size); - void destroyGLBuffer(); - void destroyGLIndices(); - bool updateNumVerts(U32 nverts); - bool updateNumIndices(U32 nindices); + void genBuffer(U32 size); + void genIndices(U32 size); + bool createGLBuffer(U32 size); + bool createGLIndices(U32 size); + void destroyGLBuffer(); + void destroyGLIndices(); + bool updateNumVerts(U32 nverts); + bool updateNumIndices(U32 nindices); public: - LLVertexBuffer(U32 typemask); - + LLVertexBuffer(U32 typemask); + // allocate buffer - bool allocateBuffer(U32 nverts, U32 nindices); + bool allocateBuffer(U32 nverts, U32 nindices); - // map for data access (see also getFooStrider below) - U8* mapVertexBuffer(AttributeType type, U32 index, S32 count = -1); - U8* mapIndexBuffer(U32 index, S32 count = -1); - void unmapBuffer(); + // map for data access (see also getFooStrider below) + U8* mapVertexBuffer(AttributeType type, U32 index, S32 count = -1); + U8* mapIndexBuffer(U32 index, S32 count = -1); + void unmapBuffer(); - // set for rendering + // set for rendering // assumes (and will assert on) the following: // - this buffer has no pending unampBuffer call // - a shader is currently bound // - This buffer has sufficient attributes within it to satisfy the needs of the currently bound shader - void setBuffer(); - - // Only call each getVertexPointer, etc, once before calling unmapBuffer() - // call unmapBuffer() after calls to getXXXStrider() before any cals to setBuffer() - // example: - // vb->getVertexBuffer(verts); - // vb->getNormalStrider(norms); - // setVertsNorms(verts, norms); - // vb->unmapBuffer(); - bool getVertexStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1); - bool getVertexStrider(LLStrider<LLVector4a>& strider, U32 index=0, S32 count = -1); - bool getIndexStrider(LLStrider<U16>& strider, U32 index=0, S32 count = -1); - bool getTexCoord0Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); - bool getTexCoord1Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); - bool getTexCoord2Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); - bool getNormalStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1); - bool getTangentStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1); - bool getTangentStrider(LLStrider<LLVector4a>& strider, U32 index=0, S32 count = -1); - bool getColorStrider(LLStrider<LLColor4U>& strider, U32 index=0, S32 count = -1); - bool getEmissiveStrider(LLStrider<LLColor4U>& strider, U32 index=0, S32 count = -1); - bool getWeightStrider(LLStrider<F32>& strider, U32 index=0, S32 count = -1); - bool getWeight4Strider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1); - bool getClothWeightStrider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1); + void setBuffer(); + + // Only call each getVertexPointer, etc, once before calling unmapBuffer() + // call unmapBuffer() after calls to getXXXStrider() before any cals to setBuffer() + // example: + // vb->getVertexBuffer(verts); + // vb->getNormalStrider(norms); + // setVertsNorms(verts, norms); + // vb->unmapBuffer(); + bool getVertexStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1); + bool getVertexStrider(LLStrider<LLVector4a>& strider, U32 index=0, S32 count = -1); + bool getIndexStrider(LLStrider<U16>& strider, U32 index=0, S32 count = -1); + bool getTexCoord0Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); + bool getTexCoord1Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); + bool getTexCoord2Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); + bool getNormalStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1); + bool getTangentStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1); + bool getTangentStrider(LLStrider<LLVector4a>& strider, U32 index=0, S32 count = -1); + bool getColorStrider(LLStrider<LLColor4U>& strider, U32 index=0, S32 count = -1); + bool getEmissiveStrider(LLStrider<LLColor4U>& strider, U32 index=0, S32 count = -1); + bool getWeightStrider(LLStrider<F32>& strider, U32 index=0, S32 count = -1); + bool getWeight4Strider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1); + bool getClothWeightStrider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1); bool getBasecolorTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); bool getNormalTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); bool getMetallicRoughnessTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); bool getEmissiveTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); - + void setPositionData(const LLVector4a* data); void setTexCoordData(const LLVector2* data); void setColorData(const LLColor4U* data); - U32 getNumVerts() const { return mNumVerts; } - U32 getNumIndices() const { return mNumIndices; } - - U32 getTypeMask() const { return mTypeMask; } - bool hasDataType(AttributeType type) const { return ((1 << type) & getTypeMask()); } + U32 getNumVerts() const { return mNumVerts; } + U32 getNumIndices() const { return mNumIndices; } + + U32 getTypeMask() const { return mTypeMask; } + bool hasDataType(AttributeType type) const { return ((1 << type) & getTypeMask()); } U32 getSize() const { return mSize; } - U32 getIndicesSize() const { return mIndicesSize; } - U8* getMappedData() const { return mMappedData; } - U8* getMappedIndices() const { return mMappedIndexData; } - U32 getOffset(AttributeType type) const { return mOffsets[type]; } - + U32 getIndicesSize() const { return mIndicesSize; } + U8* getMappedData() const { return mMappedData; } + U8* getMappedIndices() const { return mMappedIndexData; } + U32 getOffset(AttributeType type) const { return mOffsets[type]; } + // these functions assume (and assert on) the current VBO being bound // Detailed error checking can be enabled by setting gDebugGL to true - void draw(U32 mode, U32 count, U32 indices_offset) const; - void drawArrays(U32 mode, U32 offset, U32 count) const; + void draw(U32 mode, U32 count, U32 indices_offset) const; + void drawArrays(U32 mode, U32 offset, U32 count) const; void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const; - //for debugging, validate data in given range is valid - bool validateRange(U32 start, U32 end, U32 count, U32 offset) const; + //for debugging, validate data in given range is valid + bool validateRange(U32 start, U32 end, U32 count, U32 offset) const; + + #ifdef LL_PROFILER_ENABLE_RENDER_DOC + void setLabel(const char* label); + #endif - #ifdef LL_PROFILER_ENABLE_RENDER_DOC - void setLabel(const char* label); - #endif - -protected: - U32 mGLBuffer = 0; // GL VBO handle - U32 mGLIndices = 0; // GL IBO handle - U32 mNumVerts = 0; // Number of vertices allocated - U32 mNumIndices = 0; // Number of indices allocated - U32 mOffsets[TYPE_MAX]; // byte offsets into mMappedData of each attribute +protected: + U32 mGLBuffer = 0; // GL VBO handle + U32 mGLIndices = 0; // GL IBO handle + U32 mNumVerts = 0; // Number of vertices allocated + U32 mNumIndices = 0; // Number of indices allocated + U32 mOffsets[TYPE_MAX]; // byte offsets into mMappedData of each attribute + + U8* mMappedData = nullptr; // pointer to currently mapped data (NULL if unmapped) + U8* mMappedIndexData = nullptr; // pointer to currently mapped indices (NULL if unmapped) - U8* mMappedData = nullptr; // pointer to currently mapped data (NULL if unmapped) - U8* mMappedIndexData = nullptr; // pointer to currently mapped indices (NULL if unmapped) + U32 mTypeMask = 0; // bitmask of present vertex attributes - U32 mTypeMask = 0; // bitmask of present vertex attributes - - U32 mSize = 0; // size in bytes of mMappedData - U32 mIndicesSize = 0; // size in bytes of mMappedIndexData + U32 mSize = 0; // size in bytes of mMappedData + U32 mIndicesSize = 0; // size in bytes of mMappedIndexData - std::vector<MappedRegion> mMappedVertexRegions; // list of mMappedData byte ranges that must be sent to GL - std::vector<MappedRegion> mMappedIndexRegions; // list of mMappedIndexData byte ranges that must be sent to GL + std::vector<MappedRegion> mMappedVertexRegions; // list of mMappedData byte ranges that must be sent to GL + std::vector<MappedRegion> mMappedIndexRegions; // list of mMappedIndexData byte ranges that must be sent to GL private: // DEPRECATED - // These function signatures are deprecated, but for some reason + // These function signatures are deprecated, but for some reason // there are classes in an external package that depend on LLVertexBuffer - + // TODO: move these classes into viewer repository friend class LLNavShapeVBOManager; friend class LLNavMeshVBOManager; - + LLVertexBuffer(U32 typemask, U32 usage) : LLVertexBuffer(typemask) {} - bool allocateBuffer(S32 nverts, S32 nindices, BOOL create) { return allocateBuffer(nverts, nindices); } + bool allocateBuffer(S32 nverts, S32 nindices, BOOL create) { return allocateBuffer(nverts, nindices); } public: static U64 getBytesAllocated(); - static const U32 sTypeSize[TYPE_MAX]; - static const U32 sGLMode[LLRender::NUM_MODES]; - static U32 sGLRenderBuffer; - static U32 sGLRenderIndices; - static U32 sLastMask; - static U32 sVertexCount; + static const U32 sTypeSize[TYPE_MAX]; + static const U32 sGLMode[LLRender::NUM_MODES]; + static U32 sGLRenderBuffer; + static U32 sGLRenderIndices; + static U32 sLastMask; + static U32 sVertexCount; }; #ifdef LL_PROFILER_ENABLE_RENDER_DOC |