diff options
author | Monty Brandenberg <monty@lindenlab.com> | 2013-10-17 18:26:04 -0400 |
---|---|---|
committer | Monty Brandenberg <monty@lindenlab.com> | 2013-10-17 18:26:04 -0400 |
commit | ac1d3a22f2034a5e3aba757bde72825643fa799c (patch) | |
tree | 420b1e27469931f3017bcbe2e7c6f12f2dbd644b /indra/llrender/llvertexbuffer.cpp | |
parent | 6d405e2d018e6722288e1cfbf477d985b8384a54 (diff) | |
parent | c7057c141c38492bfdc2bfe9d82de97a7364f01b (diff) |
Merge. Pull in viewer-release after 3.6.8 fixes for AMD graphics.
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rwxr-xr-x | indra/llrender/llvertexbuffer.cpp | 22 |
1 files changed, 5 insertions, 17 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index f168b3af14..e6f20cd40e 100755 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -91,7 +91,6 @@ LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_ U32 LLVBOPool::sBytesPooled = 0; U32 LLVBOPool::sIndexBytesPooled = 0; -U32 LLVBOPool::sCurGLName = 1; std::list<U32> LLVertexBuffer::sAvailableVAOName; U32 LLVertexBuffer::sCurVAOName = 1; @@ -125,16 +124,8 @@ U32 LLVBOPool::genBuffer() { U32 ret = 0; - if (mGLNamePool.empty()) - { - ret = sCurGLName++; - } - else - { - ret = mGLNamePool.front(); - mGLNamePool.pop_front(); - } - + glGenBuffersARB(1, &ret); + return ret; } @@ -146,12 +137,9 @@ void LLVBOPool::deleteBuffer(U32 name) glBindBufferARB(mType, name); glBufferDataARB(mType, 0, NULL, mUsage); - - llassert(std::find(mGLNamePool.begin(), mGLNamePool.end(), name) == mGLNamePool.end()); - - mGLNamePool.push_back(name); - glBindBufferARB(mType, 0); + + glDeleteBuffersARB(1, &name); } } @@ -1333,7 +1321,7 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) //actually allocate space for the vertex buffer if using VBO mapping flush(); - if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO)) + if (gGLManager.mHasVertexArrayObject && useVBOs() && sUseVAO) { #if GL_ARB_vertex_array_object mGLArray = getVAOName(); |