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authorSteven Bennetts <steve@lindenlab.com>2008-04-28 23:29:46 +0000
committerSteven Bennetts <steve@lindenlab.com>2008-04-28 23:29:46 +0000
commit16baf6c9d43fc29e697b5a460439ca664897450c (patch)
tree6c3ae45c538cbc90408ab72f3a02564cf5dce754 /indra/llrender/llvertexbuffer.cpp
parent75ee8558abb662b6a0a6b559c61a9549818d2962 (diff)
merge release-QAR-499 Viewer 1.20 RC 3
merge release-QAR-508 Viewer 1.20 RC 4 merge Branch_1-20-Viewer -r 85278 : 85828 -> release
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r--indra/llrender/llvertexbuffer.cpp176
1 files changed, 160 insertions, 16 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 9303e00228..b646a02cae 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -38,6 +38,7 @@
#include "llglheaders.h"
#include "llmemory.h"
#include "llmemtype.h"
+#include "llglimmediate.h"
//============================================================================
@@ -76,6 +77,141 @@ S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] =
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
};
+U32 LLVertexBuffer::sGLMode[LLVertexBuffer::NUM_MODES] =
+{
+ GL_TRIANGLES,
+ GL_TRIANGLE_STRIP,
+ GL_TRIANGLE_FAN,
+ GL_POINTS,
+ GL_LINES,
+ GL_LINE_STRIP
+};
+
+//static
+void LLVertexBuffer::setupClientArrays(U32 data_mask)
+{
+ if (LLGLImmediate::sStarted)
+ {
+ llerrs << "Cannot use LLGLImmediate and LLVertexBuffer simultaneously!" << llendl;
+ }
+
+ if (sLastMask != data_mask)
+ {
+ U32 mask[] =
+ {
+ MAP_VERTEX,
+ MAP_NORMAL,
+ MAP_TEXCOORD,
+ MAP_COLOR
+ };
+
+ GLenum array[] =
+ {
+ GL_VERTEX_ARRAY,
+ GL_NORMAL_ARRAY,
+ GL_TEXTURE_COORD_ARRAY,
+ GL_COLOR_ARRAY
+ };
+
+ for (U32 i = 0; i < 4; ++i)
+ {
+ if (sLastMask & mask[i])
+ { //was enabled
+ if (!(data_mask & mask[i]) && i > 0)
+ { //needs to be disabled
+ glDisableClientState(array[i]);
+ }
+ else
+ { //needs to be enabled, make sure it was (DEBUG TEMPORARY)
+ if (i > 0 && !glIsEnabled(array[i]))
+ {
+ llerrs << "Bad client state! " << array[i] << " disabled." << llendl;
+ }
+ }
+ }
+ else
+ { //was disabled
+ if (data_mask & mask[i])
+ { //needs to be enabled
+ glEnableClientState(array[i]);
+ }
+ else if (glIsEnabled(array[i]))
+ { //needs to be disabled, make sure it was (DEBUG TEMPORARY)
+ llerrs << "Bad client state! " << array[i] << " enabled." << llendl;
+ }
+ }
+ }
+
+ if (sLastMask & MAP_TEXCOORD2)
+ {
+ if (!(data_mask & MAP_TEXCOORD2))
+ {
+ glClientActiveTextureARB(GL_TEXTURE1_ARB);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ }
+ else if (data_mask & MAP_TEXCOORD2)
+ {
+ glClientActiveTextureARB(GL_TEXTURE1_ARB);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+
+ sLastMask = data_mask;
+ }
+}
+
+void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
+{
+ if (start >= (U32) mRequestedNumVerts ||
+ end >= (U32) mRequestedNumVerts)
+ {
+ llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "]" << llendl;
+ }
+
+ if (indices_offset >= (U32) mRequestedNumIndices ||
+ indices_offset + count > (U32) mRequestedNumIndices)
+ {
+ llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
+ }
+
+ if (mGLIndices != sGLRenderIndices)
+ {
+ llerrs << "Wrong index buffer bound." << llendl;
+ }
+
+ if (mGLBuffer != sGLRenderBuffer)
+ {
+ llerrs << "Wrong vertex buffer bound." << llendl;
+ }
+
+ glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
+ ((U16*) getIndicesPointer()) + indices_offset);
+}
+
+void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
+{
+ if (indices_offset >= (U32) mRequestedNumIndices ||
+ indices_offset + count > (U32) mRequestedNumIndices)
+ {
+ llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
+ }
+
+ if (mGLIndices != sGLRenderIndices)
+ {
+ llerrs << "Wrong index buffer bound." << llendl;
+ }
+
+ if (mGLBuffer != sGLRenderBuffer)
+ {
+ llerrs << "Wrong vertex buffer bound." << llendl;
+ }
+
+ glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT,
+ ((U16*) getIndicesPointer()) + indices_offset);
+}
+
//static
void LLVertexBuffer::initClass(bool use_vbo)
{
@@ -102,7 +238,8 @@ void LLVertexBuffer::unbind()
sGLRenderBuffer = 0;
sGLRenderIndices = 0;
- sLastMask = 0;
+
+ setupClientArrays(0);
}
//static
@@ -118,22 +255,14 @@ void LLVertexBuffer::cleanupClass()
void LLVertexBuffer::startRender()
{
LLMemType mt(LLMemType::MTYPE_VERTEX_DATA);
- if (sEnableVBOs)
- {
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- sVBOActive = FALSE;
- sIBOActive = FALSE;
- }
-
+
+ unbind();
sRenderActive = TRUE;
- sGLRenderBuffer = 0;
- sGLRenderIndices = 0;
- sLastMask = 0;
}
void LLVertexBuffer::stopRender()
{
+ unbind();
sRenderActive = FALSE;
}
@@ -615,6 +744,16 @@ U8* LLVertexBuffer::mapBuffer(S32 access)
llerrs << "Mapped two VBOs at the same time!" << llendl;
}
sMapped = TRUE;*/
+ if (!mMappedData)
+ {
+ llerrs << "glMapBuffer returned NULL (no vertex data)" << llendl;
+ }
+
+ if (!mMappedIndexData)
+ {
+ llerrs << "glMapBuffer returned NULL (no index data)" << llendl;
+ }
+
sMappedCount++;
}
@@ -666,7 +805,12 @@ template <class T,S32 type> struct VertexBufferStrider
strider_t& strider,
S32 index)
{
- vbo.mapBuffer();
+ if (vbo.mapBuffer() == NULL)
+ {
+ llwarns << "mapBuffer failed!" << llendl;
+ return FALSE;
+ }
+
if (type == LLVertexBuffer::TYPE_INDEX)
{
S32 stride = sizeof(T);
@@ -828,6 +972,8 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
sIBOActive = FALSE;
}
}
+
+ setupClientArrays(data_mask);
if (mGLIndices)
{
@@ -846,8 +992,6 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
sSetCount++;
}
}
-
- sLastMask = data_mask;
}
// virtual (default)
@@ -871,10 +1015,10 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
{
glClientActiveTextureARB(GL_TEXTURE1_ARB);
glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD2]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD)
{
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD]));
}
if (data_mask & MAP_COLOR)