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authorErik Kundiman <erik@megapahit.org>2024-10-19 18:00:10 +0800
committerErik Kundiman <erik@megapahit.org>2024-10-19 18:00:10 +0800
commitc0e3be5df88ed316a247d8f7fae19a327a5a8a6f (patch)
tree48b553e5e3dea0263d9e5c34dad44239411df76b /indra/llrender/llvertexbuffer.cpp
parent551950b4d38187a1724517b8b2995faa57a87205 (diff)
Further revert llrender to LL's
This might fix the black screen problem on Apple GPU.
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r--indra/llrender/llvertexbuffer.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 52ee998dcb..6f4828397a 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -658,7 +658,6 @@ U32 LLVertexBuffer::sGLRenderIndices = 0;
U32 LLVertexBuffer::sLastMask = 0;
U32 LLVertexBuffer::sVertexCount = 0;
-U32 LLVertexBuffer::sMappingMode = 0;
//NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware
const U32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =