From c0e3be5df88ed316a247d8f7fae19a327a5a8a6f Mon Sep 17 00:00:00 2001 From: Erik Kundiman Date: Sat, 19 Oct 2024 18:00:10 +0800 Subject: Further revert llrender to LL's This might fix the black screen problem on Apple GPU. --- indra/llrender/llvertexbuffer.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'indra/llrender/llvertexbuffer.cpp') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 52ee998dcb..6f4828397a 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -658,7 +658,6 @@ U32 LLVertexBuffer::sGLRenderIndices = 0; U32 LLVertexBuffer::sLastMask = 0; U32 LLVertexBuffer::sVertexCount = 0; -U32 LLVertexBuffer::sMappingMode = 0; //NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware const U32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = -- cgit v1.2.3