diff options
author | Graham Linden <graham@lindenlab.com> | 2019-08-05 12:04:29 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-08-05 12:04:29 -0700 |
commit | 76128c4357bc36acd54575153516c6d337fe4263 (patch) | |
tree | 7910d8415bf394fd15f5dca35dd3779b39acc15a /indra/llrender/lluiimage.h | |
parent | 9bb6da1e76efa951da7e740f80b1e4e72e67b878 (diff) |
SL-10566 Use vector for some high-traffic, low-item count containers instead of list.
Provide method of storing joint indices sep from weight data for faster runtime processing.
Diffstat (limited to 'indra/llrender/lluiimage.h')
-rw-r--r-- | indra/llrender/lluiimage.h | 50 |
1 files changed, 33 insertions, 17 deletions
diff --git a/indra/llrender/lluiimage.h b/indra/llrender/lluiimage.h index 6f47385eb0..e462e19004 100644 --- a/indra/llrender/lluiimage.h +++ b/indra/llrender/lluiimage.h @@ -36,6 +36,7 @@ #include <boost/signals2.hpp> #include "llinitparam.h" #include "lltexture.h" +#include "llrender2dutils.h" extern const LLColor4 UI_VERTEX_COLOR; @@ -53,35 +54,46 @@ public: LLUIImage(const std::string& name, LLPointer<LLTexture> image); virtual ~LLUIImage(); - void setClipRegion(const LLRectf& region); - void setScaleRegion(const LLRectf& region); - void setScaleStyle(EScaleStyle style); + LL_FORCE_INLINE void setClipRegion(const LLRectf& region) + { + mClipRegion = region; + } - LLPointer<LLTexture> getImage() { return mImage; } - const LLPointer<LLTexture>& getImage() const { return mImage; } + LL_FORCE_INLINE void setScaleRegion(const LLRectf& region) + { + mScaleRegion = region; + } - void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color = UI_VERTEX_COLOR) const; - void draw(S32 x, S32 y, const LLColor4& color = UI_VERTEX_COLOR) const; - void draw(const LLRect& rect, const LLColor4& color = UI_VERTEX_COLOR) const { draw(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); } + LL_FORCE_INLINE void setScaleStyle(EScaleStyle style) + { + mScaleStyle = style; + } + + LL_FORCE_INLINE LLPointer<LLTexture> getImage() { return mImage; } + LL_FORCE_INLINE const LLPointer<LLTexture>& getImage() const { return mImage; } + + LL_FORCE_INLINE void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color = UI_VERTEX_COLOR) const; + LL_FORCE_INLINE void draw(S32 x, S32 y, const LLColor4& color = UI_VERTEX_COLOR) const; + LL_FORCE_INLINE void draw(const LLRect& rect, const LLColor4& color = UI_VERTEX_COLOR) const { draw(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); } - void drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const; - void drawSolid(const LLRect& rect, const LLColor4& color) const { drawSolid(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); } - void drawSolid(S32 x, S32 y, const LLColor4& color) const { drawSolid(x, y, getWidth(), getHeight(), color); } + LL_FORCE_INLINE void drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const; + LL_FORCE_INLINE void drawSolid(const LLRect& rect, const LLColor4& color) const { drawSolid(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); } + LL_FORCE_INLINE void drawSolid(S32 x, S32 y, const LLColor4& color) const { drawSolid(x, y, getWidth(), getHeight(), color); } - void drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const; - void drawBorder(const LLRect& rect, const LLColor4& color, S32 border_width) const { drawBorder(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color, border_width); } - void drawBorder(S32 x, S32 y, const LLColor4& color, S32 border_width) const { drawBorder(x, y, getWidth(), getHeight(), color, border_width); } + LL_FORCE_INLINE void drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const; + LL_FORCE_INLINE void drawBorder(const LLRect& rect, const LLColor4& color, S32 border_width) const { drawBorder(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color, border_width); } + LL_FORCE_INLINE void drawBorder(S32 x, S32 y, const LLColor4& color, S32 border_width) const { drawBorder(x, y, getWidth(), getHeight(), color, border_width); } void draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, const LLVector3& y_axis, const LLRect& rect, const LLColor4& color); - const std::string& getName() const { return mName; } + LL_FORCE_INLINE const std::string& getName() const { return mName; } virtual S32 getWidth() const; virtual S32 getHeight() const; // returns dimensions of underlying textures, which might not be equal to ui image portion - S32 getTextureWidth() const; - S32 getTextureHeight() const; + LL_FORCE_INLINE S32 getTextureWidth() const; + LL_FORCE_INLINE S32 getTextureHeight() const; boost::signals2::connection addLoadedCallback( const image_loaded_signal_t::slot_type& cb ); @@ -95,8 +107,12 @@ protected: LLRectf mClipRegion; LLPointer<LLTexture> mImage; EScaleStyle mScaleStyle; + mutable S32 mCachedW; + mutable S32 mCachedH; }; +#include "lluiimage.inl" + namespace LLInitParam { template<> |