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author | Rider Linden <rider@lindenlab.com> | 2025-03-25 09:58:43 -0700 |
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committer | Rider Linden <rider@lindenlab.com> | 2025-03-25 09:58:43 -0700 |
commit | b86c36eafcdb0fb42c1b68ef671050dea67dc6c3 (patch) | |
tree | dfa54e83a9ccac2c5346210c05626e61760e2822 /indra/llrender/llshadermgr.h | |
parent | 48ccb0f75b078670ced1f8fe8d4942abe0a6f293 (diff) | |
parent | 423df2ba4b731417796478c449e3e8f3d166ef21 (diff) |
Merge remote-tracking branch 'remotes/origin/develop' into rider/bot_tattle
Fix conflicts
Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rw-r--r-- | indra/llrender/llshadermgr.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 34bd73a42e..46788841a5 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -36,6 +36,8 @@ public: LLShaderMgr(); virtual ~LLShaderMgr(); + // Note: although you can use statically hashed strings to just bind a random uniform, it's generally preferably that you use this. + // Always document what the actual shader uniform is next to the shader uniform in this struct. // clang-format off typedef enum { // Shader uniform name, set in LLShaderMgr::initAttribsAndUniforms() @@ -234,6 +236,7 @@ public: WATER_SCREENTEX, // "screenTex" WATER_SCREENDEPTH, // "screenDepth" WATER_REFTEX, // "refTex" + WATER_EXCLUSIONTEX, // "exclusionTex" WATER_EYEVEC, // "eyeVec" WATER_TIME, // "time" WATER_WAVE_DIR1, // "waveDir1" |