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authorAndrey Lihatskiy <alihatskiy@productengine.com>2022-05-27 02:53:34 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2022-05-27 02:53:34 +0300
commitb2ef95522f07301cfddbdace1042e60d52fde436 (patch)
treec51119f79b734a7d503bb3adeac1759b819c8f92 /indra/llrender/llshadermgr.h
parent43a338c6270f9a000052465d09d4ad999524af0b (diff)
parent3da7a50b71d4ef5919c2d4d5b9547b3ef0abab7d (diff)
Merge branch 'DRTVWR-543-maint' into DRTVWR-543-maint_cmake
Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rw-r--r--indra/llrender/llshadermgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 3908efd4ec..67c0d6ab10 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -264,7 +264,7 @@ public:
void dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text);
BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);
BOOL validateProgramObject(GLhandleARB obj);
- GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
+ GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
// Implemented in the application to actually point to the shader directory.
virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual