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authorDave Parks <davep@lindenlab.com>2011-05-31 14:42:17 -0500
committerDave Parks <davep@lindenlab.com>2011-05-31 14:42:17 -0500
commit9da4007f85912330a70bc87bfb97cbcf1033e3ab (patch)
tree08f94effb0e9ccd8f17bc214f53e62a14a51b405 /indra/llrender/llshadermgr.h
parentfa76b8992c6c636303d398bd25d34c39ae23419e (diff)
parentece32418e7c1828a65c88e526a5afcb635c5453a (diff)
merge
Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rw-r--r--indra/llrender/llshadermgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 9ee11b98c8..2f30103811 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -43,7 +43,7 @@ public:
void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE);
BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);
BOOL validateProgramObject(GLhandleARB obj);
- GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type);
+ GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, S32 texture_index_channels = -1);
// Implemented in the application to actually point to the shader directory.
virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual