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author | Brad Linden <46733234+brad-linden@users.noreply.github.com> | 2024-05-06 15:44:19 -0700 |
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committer | GitHub <noreply@github.com> | 2024-05-06 15:44:19 -0700 |
commit | 84827a7cb8d4b7a58309f98c7d4df4cfeb173935 (patch) | |
tree | b91494298eab93bbd8dd9b00722b7a30714a1b9c /indra/llrender/llshadermgr.h | |
parent | 76101843c0d390c25a783f212eb1ea75e508ada4 (diff) | |
parent | 8b747cee182cd8e95063fa152d9b5d7383cb1c74 (diff) |
Merge pull request #1413 from secondlife/gltf-dev-maint-a-merge
Merge Maint A to development
Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rw-r--r-- | indra/llrender/llshadermgr.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index eb13418cd7..2f344c8105 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -328,11 +328,11 @@ public: virtual void initAttribsAndUniforms(void); - BOOL attachShaderFeatures(LLGLSLShader * shader); - void dumpObjectLog(GLuint ret, BOOL warns = TRUE, const std::string& filename = ""); + bool attachShaderFeatures(LLGLSLShader * shader); + void dumpObjectLog(GLuint ret, bool warns = true, const std::string& filename = ""); void dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text); - BOOL linkProgramObject(GLuint obj, BOOL suppress_errors = FALSE); - BOOL validateProgramObject(GLuint obj); + bool linkProgramObject(GLuint obj, bool suppress_errors = false); + bool validateProgramObject(GLuint obj); GLuint loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1); // Implemented in the application to actually point to the shader directory. |