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authornat-goodspeed <nat@lindenlab.com>2024-09-05 08:37:16 -0400
committerGitHub <noreply@github.com>2024-09-05 08:37:16 -0400
commit7ac4c3b56e5246fceaa73e7c9c665d3c04827d6c (patch)
treee96334bd9299102ebdaf229eec9cf4c2165f8c2f /indra/llrender/llshadermgr.h
parent487973d3f0ee9b8583b3d977ca6a405cba5fe518 (diff)
parent6a747e1ce027700a3609f4c377179bfa29c3ce31 (diff)
Merge pull request #2450 from secondlife/lua-merge
Merge updated 'main' branch into release/luau-scripting
Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rw-r--r--indra/llrender/llshadermgr.h24
1 files changed, 17 insertions, 7 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 8b13e822d5..fe6137c448 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -56,7 +56,17 @@ public:
TEXTURE_BASE_COLOR_TRANSFORM, // "texture_base_color_transform" (GLTF)
TEXTURE_NORMAL_TRANSFORM, // "texture_normal_transform" (GLTF)
TEXTURE_METALLIC_ROUGHNESS_TRANSFORM, // "texture_metallic_roughness_transform" (GLTF)
+ TEXTURE_OCCLUSION_TRANSFORM, // "texture_occlusion_transform" (GLTF)
TEXTURE_EMISSIVE_TRANSFORM, // "texture_emissive_transform" (GLTF)
+ BASE_COLOR_TEXCOORD, // "base_color_texcoord" (GLTF)
+ EMISSIVE_TEXCOORD, // "emissive_texcoord" (GLTF)
+ NORMAL_TEXCOORD, // "normal_texcoord" (GLTF)
+ METALLIC_ROUGHNESS_TEXCOORD, // "metallic_roughness_texcoord" (GLTF)
+ OCCLUSION_TEXCOORD, // "occlusion_texcoord" (GLTF)
+ GLTF_NODE_ID, // "gltf_node_id" (GLTF)
+ GLTF_MATERIAL_ID, // "gltf_material_id" (GLTF)
+
+ TERRAIN_TEXTURE_TRANSFORMS, // "terrain_texture_transforms" (GLTF)
VIEWPORT, // "viewport"
LIGHT_POSITION, // "light_position"
@@ -91,6 +101,9 @@ public:
DIFFUSE_MAP, // "diffuseMap"
ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap"
SPECULAR_MAP, // "specularMap"
+ METALLIC_ROUGHNESS_MAP, // "metallicRoughnessMap"
+ NORMAL_MAP, // "normalMap"
+ OCCLUSION_MAP, // "occlusionMap"
EMISSIVE_MAP, // "emissiveMap"
BUMP_MAP, // "bumpMap"
BUMP_MAP2, // "bumpMap2"
@@ -102,7 +115,6 @@ public:
HERO_PROBE, // "heroProbes"
CLOUD_NOISE_MAP, // "cloud_noise_texture"
CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next"
- FULLBRIGHT, // "fullbright"
LIGHTNORM, // "lightnorm"
SUNLIGHT_COLOR, // "sunlight_color"
AMBIENT, // "ambient_color"
@@ -200,7 +212,6 @@ public:
DEFERRED_SHADOW3, // "shadowMap3"
DEFERRED_SHADOW4, // "shadowMap4"
DEFERRED_SHADOW5, // "shadowMap5"
- DEFERRED_NORMAL, // "normalMap"
DEFERRED_POSITION, // "positionMap"
DEFERRED_DIFFUSE, // "diffuseRect"
DEFERRED_SPECULAR, // "specularRect"
@@ -213,7 +224,6 @@ public:
DEFERRED_BLOOM, // "bloomMap"
DEFERRED_PROJECTION, // "projectionMap"
DEFERRED_NORM_MATRIX, // "norm_mat"
- TEXTURE_GAMMA, // "texture_gamma"
SPECULAR_COLOR, // "specular_color"
ENVIRONMENT_INTENSITY, // "env_intensity"
@@ -328,11 +338,11 @@ public:
virtual void initAttribsAndUniforms(void);
- BOOL attachShaderFeatures(LLGLSLShader * shader);
- void dumpObjectLog(GLuint ret, BOOL warns = TRUE, const std::string& filename = "");
+ bool attachShaderFeatures(LLGLSLShader * shader);
+ void dumpObjectLog(GLuint ret, bool warns = true, const std::string& filename = "");
void dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text);
- BOOL linkProgramObject(GLuint obj, BOOL suppress_errors = FALSE);
- BOOL validateProgramObject(GLuint obj);
+ bool linkProgramObject(GLuint obj, bool suppress_errors = false);
+ bool validateProgramObject(GLuint obj);
GLuint loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
// Implemented in the application to actually point to the shader directory.