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authorAndrey Lihatskiy <alihatskiy@productengine.com>2022-05-26 03:07:14 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2022-05-26 03:07:14 +0300
commit58a500bee8dc06acb35acb5c2e5c65d2df99a0d8 (patch)
tree9ce445b7171e208842baaa0da5a76a57516b33d5 /indra/llrender/llshadermgr.h
parent2242f089e4da03b361255a8a5175c788a99cbf8e (diff)
parentcdbd06e8ed6e3f4285a61f5c0b607a65dfdf8dfd (diff)
Merge branch 'master' into DRTVWR-561-maint-O
Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rw-r--r--indra/llrender/llshadermgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 3908efd4ec..67c0d6ab10 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -264,7 +264,7 @@ public:
void dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text);
BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);
BOOL validateProgramObject(GLhandleARB obj);
- GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
+ GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
// Implemented in the application to actually point to the shader directory.
virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual