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authorAndrey Lihatskiy <alihatskiy@productengine.com>2020-04-21 15:37:25 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2020-04-21 15:37:25 +0300
commit4cf42435733a111610a13620c56728b1b659b1e9 (patch)
tree5ac5ac10070448dcfdf38bf36e23ea9b6b766f95 /indra/llrender/llshadermgr.h
parentdcb6b5489d2c3cfdb13d5862f8cb29fee06745a7 (diff)
parentd7f1c88c35849e56f5b352f13c16a08467d1533b (diff)
Merge branch 'master' into DRTVWR-483
# Conflicts: # indra/newview/CMakeLists.txt # indra/newview/llviewerfloaterreg.cpp # indra/newview/skins/default/xui/de/floater_preview_texture.xml # indra/newview/skins/default/xui/es/floater_preview_texture.xml # indra/newview/skins/default/xui/fr/floater_preview_texture.xml # indra/newview/skins/default/xui/it/floater_preview_texture.xml # indra/newview/skins/default/xui/ja/panel_edit_classified.xml # indra/newview/skins/default/xui/ja/panel_me.xml # indra/newview/skins/default/xui/ru/floater_preview_texture.xml # indra/newview/skins/default/xui/tr/floater_picks.xml # indra/newview/skins/default/xui/tr/floater_preview_texture.xml # indra/newview/skins/default/xui/tr/panel_edit_classified.xml # indra/newview/skins/default/xui/tr/panel_me.xml # indra/newview/skins/default/xui/zh/floater_preview_texture.xml
Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rw-r--r--indra/llrender/llshadermgr.h47
1 files changed, 41 insertions, 6 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 394b38f832..127b5ce5b6 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -42,6 +42,7 @@ public:
PROJECTION_MATRIX,
INVERSE_PROJECTION_MATRIX,
MODELVIEW_PROJECTION_MATRIX,
+ INVERSE_MODELVIEW_MATRIX,
NORMAL_MATRIX,
TEXTURE_MATRIX0,
TEXTURE_MATRIX1,
@@ -73,10 +74,13 @@ public:
PROJECTOR_AMBIENT_LOD,
DIFFUSE_COLOR,
DIFFUSE_MAP,
+ ALTERNATE_DIFFUSE_MAP,
SPECULAR_MAP,
BUMP_MAP,
+ BUMP_MAP2,
ENVIRONMENT_MAP,
CLOUD_NOISE_MAP,
+ CLOUD_NOISE_MAP_NEXT,
FULLBRIGHT,
LIGHTNORM,
SUNLIGHT_COLOR,
@@ -131,6 +135,7 @@ public:
DEFERRED_SPOT_SHADOW_BIAS,
DEFERRED_SPOT_SHADOW_OFFSET,
DEFERRED_SUN_DIR,
+ DEFERRED_MOON_DIR,
DEFERRED_SHADOW_RES,
DEFERRED_PROJ_SHADOW_RES,
DEFERRED_DEPTH_CUTOFF,
@@ -168,10 +173,7 @@ public:
DEFERRED_BLOOM,
DEFERRED_PROJECTION,
DEFERRED_NORM_MATRIX,
-
- GLOBAL_GAMMA,
- TEXTURE_GAMMA,
-
+ TEXTURE_GAMMA,
SPECULAR_COLOR,
ENVIRONMENT_INTENSITY,
@@ -215,7 +217,38 @@ public:
TERRAIN_ALPHARAMP,
SHINY_ORIGIN,
-DISPLAY_GAMMA,
+ DISPLAY_GAMMA,
+
+ INSCATTER_RT,
+ SUN_SIZE,
+ FOG_COLOR,
+
+ // precomputed textures
+ TRANSMITTANCE_TEX,
+ SCATTER_TEX,
+ SINGLE_MIE_SCATTER_TEX,
+ ILLUMINANCE_TEX,
+ BLEND_FACTOR,
+
+ NO_ATMO,
+ MOISTURE_LEVEL,
+ DROPLET_RADIUS,
+ ICE_LEVEL,
+ RAINBOW_MAP,
+ HALO_MAP,
+
+ MOON_BRIGHTNESS,
+
+ CLOUD_VARIANCE,
+
+ SH_INPUT_L1R,
+ SH_INPUT_L1G,
+ SH_INPUT_L1B,
+
+ SUN_MOON_GLOW_FACTOR,
+ WATER_EDGE_FACTOR,
+ SUN_UP_FACTOR,
+ MOONLIGHT_COLOR,
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
@@ -226,6 +259,7 @@ DISPLAY_GAMMA,
BOOL attachShaderFeatures(LLGLSLShader * shader);
void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE, const std::string& filename = "");
+ void dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text);
BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);
BOOL validateProgramObject(GLhandleARB obj);
GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
@@ -238,7 +272,8 @@ DISPLAY_GAMMA,
public:
// Map of shader names to compiled
- std::map<std::string, GLhandleARB> mShaderObjects;
+ std::map<std::string, GLhandleARB> mVertexShaderObjects;
+ std::map<std::string, GLhandleARB> mFragmentShaderObjects;
//global (reserved slot) shader parameters
std::vector<std::string> mReservedAttribs;