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author | Erik Kundiman <erik@megapahit.org> | 2025-02-18 17:50:06 +0800 |
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committer | Erik Kundiman <erik@megapahit.org> | 2025-02-18 17:50:06 +0800 |
commit | 4bf9c1314565bbca8ca62db994e201de7c5a97b7 (patch) | |
tree | 9e118846d4abb1fa6edccbcc615beac8b7f8972a /indra/llrender/llshadermgr.h | |
parent | 54afd71f42d8bc15217dd14d3924661bd9aaa044 (diff) | |
parent | 0679cbdec89fbd3ec470768bdf469f6a1d326859 (diff) |
Merge commit '0679cbdec89fbd3ec470768bdf469f6a1d326859' into tmp
Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rw-r--r-- | indra/llrender/llshadermgr.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 34bd73a42e..46788841a5 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -36,6 +36,8 @@ public: LLShaderMgr(); virtual ~LLShaderMgr(); + // Note: although you can use statically hashed strings to just bind a random uniform, it's generally preferably that you use this. + // Always document what the actual shader uniform is next to the shader uniform in this struct. // clang-format off typedef enum { // Shader uniform name, set in LLShaderMgr::initAttribsAndUniforms() @@ -234,6 +236,7 @@ public: WATER_SCREENTEX, // "screenTex" WATER_SCREENDEPTH, // "screenDepth" WATER_REFTEX, // "refTex" + WATER_EXCLUSIONTEX, // "exclusionTex" WATER_EYEVEC, // "eyeVec" WATER_TIME, // "time" WATER_WAVE_DIR1, // "waveDir1" |