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authorDave Houlton <euclid@lindenlab.com>2022-05-26 11:18:44 -0600
committerDave Houlton <euclid@lindenlab.com>2022-05-26 11:18:44 -0600
commit02c71b0ac2f99dd1c26a649ffce2182b2fc9a7d9 (patch)
tree4255c2827cc3e07921275bfd7937f4f43f29d5fa /indra/llrender/llshadermgr.h
parent3f58ec2fdfb76ce2160884a3e97be49f60b6ac90 (diff)
parentcdbd06e8ed6e3f4285a61f5c0b607a65dfdf8dfd (diff)
Merge branch 'master' v 6.6.1 into DRTVWR-528
Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rw-r--r--indra/llrender/llshadermgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 3908efd4ec..67c0d6ab10 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -264,7 +264,7 @@ public:
void dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text);
BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);
BOOL validateProgramObject(GLhandleARB obj);
- GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
+ GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
// Implemented in the application to actually point to the shader directory.
virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual