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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-09-04 13:51:31 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-09-04 13:51:31 +0300
commite5bcd6f50a8247dde1121210150835d968dc214d (patch)
tree27f2d17c397bbebc1a1071248b63dc6d33a43cb7 /indra/llrender/llshadermgr.cpp
parente25d23aaac77f3793207aa0baf59ae64ea5eba41 (diff)
parent2fc8d5ff3cfa1b9ad00b310cd4a6cdb557b9415c (diff)
Merge branch 'develop' into marchcat/b-develop
# Conflicts: # indra/llcommon/llerror.h
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index e9608491a4..150277c8df 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -597,6 +597,15 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
}
}
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ extra_code_text[extra_code_count++] = strdup("#define FRAGMENT_SHADER 1\n");
+ }
+ else
+ {
+ extra_code_text[extra_code_count++] = strdup("#define VERTEX_SHADER 1\n");
+ }
+
// Use alpha float to store bit flags
// See: C++: addDeferredAttachment(), shader: frag_data[2]
extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_SKIP_ATMOS 0.0 \n"); // atmo kill
@@ -1468,6 +1477,11 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("debug_normal_draw_length");
+ mReservedUniforms.push_back("edgesTex");
+ mReservedUniforms.push_back("areaTex");
+ mReservedUniforms.push_back("searchTex");
+ mReservedUniforms.push_back("blendTex");
+
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;