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authorWilliam Todd Stinson <stinson@lindenlab.com>2012-10-09 12:32:45 -0700
committerWilliam Todd Stinson <stinson@lindenlab.com>2012-10-09 12:32:45 -0700
commit9b05e5f35baeaace95dbbbb1fbccb9b79f7da847 (patch)
tree1c904fd6f0bb23371a47d246cb7dc823c5fccf2b /indra/llrender/llshadermgr.cpp
parent38a565f71a54aaa66300a0ab593e366731aac769 (diff)
parent1991d95e852b3798ab3e41706525c843dd54914a (diff)
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development-materials.
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index b6a9a6b653..3b1ec281c9 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -521,7 +521,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns)
}
}
-GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, S32 texture_index_channels)
+GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string> defines, S32 texture_index_channels)
{
GLenum error = GL_NO_ERROR;
if (gDebugGL)
@@ -657,6 +657,12 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
std::string define = "#define " + iter->first + " " + iter->second + "\n";
text[count++] = (GLcharARB *) strdup(define.c_str());
}
+
+ for (boost::unordered_map<std::string,std::string>::iterator iter = defines.begin(); iter != defines.end(); ++iter)
+ {
+ std::string define = "#define " + iter->first + " " + iter->second + "\n";
+ text[count++] = (GLcharARB *) strdup(define.c_str());
+ }
if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB)
{
@@ -854,7 +860,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (shader_level > 1)
{
shader_level--;
- return loadShaderFile(filename,shader_level,type,texture_index_channels);
+ return loadShaderFile(filename,shader_level,type, defines, texture_index_channels);
}
LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL;
}