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| author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2025-05-29 01:02:06 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-29 01:02:06 +0300 |
| commit | 96023976f5af0b9af8e8d066d9ad4eea213f53ee (patch) | |
| tree | 56b5fadba1f247fc42b6d3a3062154d61a43abac /indra/llrender/llshadermgr.cpp | |
| parent | 3af711e6da9d0004ce1b565bfadee634f087b89a (diff) | |
| parent | d3bd73ab923b8010bb395505b95bcc38b661162e (diff) | |
Merge pull request #4181 from secondlife/marchcat/slua-editor-merge
SLua editor: Post-release merge
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
| -rw-r--r-- | indra/llrender/llshadermgr.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 0885740934..4807c12226 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -291,6 +291,14 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } + if (features->hasTonemap) + { + if (!shader->attachFragmentObject("deferred/tonemapUtilF.glsl")) + { + return false; + } + } + // NOTE order of shader object attaching is VERY IMPORTANT!!! if (features->hasAtmospherics) { @@ -466,6 +474,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev if (filename.empty()) { + LL_WARNS("ShaderLoading") << "tried loading empty filename" << LL_ENDL; return 0; } @@ -923,6 +932,8 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL; } + + LL_DEBUGS("ShaderLoading") << "loadShaderFile() completed, ret: " << U32(ret) << LL_ENDL; return ret; } @@ -1389,6 +1400,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("screenTex"); mReservedUniforms.push_back("screenDepth"); mReservedUniforms.push_back("refTex"); + mReservedUniforms.push_back("exclusionTex"); mReservedUniforms.push_back("eyeVec"); mReservedUniforms.push_back("time"); mReservedUniforms.push_back("waveDir1"); |
