diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2025-02-19 17:29:48 +0200 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2025-02-19 17:29:48 +0200 |
commit | 847fd636cd5c1ae63dabfa76c3d1d0df36ddb9fa (patch) | |
tree | 6c9dcef59ca8b809ee87d565524f0262580c7bec /indra/llrender/llshadermgr.cpp | |
parent | 483e85cbf31e08e3692d2fb267bdaacdd0ed38a4 (diff) | |
parent | 8c1f00eebc6863c39d0143aeb7e37c68459d454f (diff) |
Merge branch release/2025.03
# Conflicts:
# indra/newview/llmeshrepository.cpp
# indra/newview/llmeshrepository.h
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 0885740934..4807c12226 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -291,6 +291,14 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } + if (features->hasTonemap) + { + if (!shader->attachFragmentObject("deferred/tonemapUtilF.glsl")) + { + return false; + } + } + // NOTE order of shader object attaching is VERY IMPORTANT!!! if (features->hasAtmospherics) { @@ -466,6 +474,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev if (filename.empty()) { + LL_WARNS("ShaderLoading") << "tried loading empty filename" << LL_ENDL; return 0; } @@ -923,6 +932,8 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL; } + + LL_DEBUGS("ShaderLoading") << "loadShaderFile() completed, ret: " << U32(ret) << LL_ENDL; return ret; } @@ -1389,6 +1400,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("screenTex"); mReservedUniforms.push_back("screenDepth"); mReservedUniforms.push_back("refTex"); + mReservedUniforms.push_back("exclusionTex"); mReservedUniforms.push_back("eyeVec"); mReservedUniforms.push_back("time"); mReservedUniforms.push_back("waveDir1"); |