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authormobserveur <mobserveur@gmail.com>2025-08-30 01:59:43 +0200
committermobserveur <mobserveur@gmail.com>2025-08-30 01:59:43 +0200
commit7f0c81918575d3f05e4eadc160b600eaa8b383d1 (patch)
tree4c6bb40e93e38bb8a32964380f97ac2a06490b11 /indra/llrender/llshadermgr.cpp
parent03140ed619c5d49eb3851284ae53bbea73a8b831 (diff)
Performance Optimisations, Bloom effect, Visuals Panel
This commit contains performance optimisations in the the pipeline, framebuffer, vertexbuffer, reflection probes, shadows. It also fixes many opengl errors, modifies the opengl debugging, and adds a visuals effects panel.
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp20
1 files changed, 16 insertions, 4 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 4807c12226..3bc71a7413 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -451,7 +451,7 @@ void LLShaderMgr::dumpObjectLog(GLuint ret, bool warns, const std::string& filen
LL_SHADER_LOADING_WARNS() << "Shader loading from " << fname << LL_ENDL;
LL_SHADER_LOADING_WARNS() << "\n" << log << LL_ENDL;
}
- }
+}
GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map<std::string, std::string>* defines, S32 texture_index_channels)
{
@@ -571,7 +571,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
}
else
{
- shader_code_text[shader_code_count++] = strdup("#version 400\n");
+ shader_code_text[shader_code_count++] = strdup("#version 410\n");
}
}
else if (major_version == 3)
@@ -740,7 +740,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
//copy file into memory
enum {
- flag_write_to_out_of_extra_block_area = 0x01
+ flag_write_to_out_of_extra_block_area = 0x01
, flag_extra_block_marker_was_found = 0x02
};
@@ -756,7 +756,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
#endif
while(NULL != fgets((char *)buff, 1024, file)
- && shader_code_count < (LL_ARRAY_SIZE(shader_code_text) - LL_ARRAY_SIZE(extra_code_text)))
+ && shader_code_count < (LL_ARRAY_SIZE(shader_code_text) - LL_ARRAY_SIZE(extra_code_text)))
{
file_lines_count++;
@@ -1501,6 +1501,18 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("searchTex");
mReservedUniforms.push_back("blendTex");
+ mReservedUniforms.push_back("bloomEMap");
+ mReservedUniforms.push_back("bloomBlurredMap");
+ mReservedUniforms.push_back("bloomHorizontal");
+ mReservedUniforms.push_back("bloomBlurRadius");
+ mReservedUniforms.push_back("bloomExtractBrightness");
+ mReservedUniforms.push_back("bloomStrength");
+ mReservedUniforms.push_back("bloomExtractEmissive");
+ mReservedUniforms.push_back("bloomExtractEmissive2");
+ mReservedUniforms.push_back("bloomExtractORM");
+ mReservedUniforms.push_back("bloomExtractMetal");
+ mReservedUniforms.push_back("bloomExtractNonMetal");
+
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;