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authorAndrey Lihatskiy <alihatskiy@productengine.com>2021-06-07 21:08:43 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2021-06-07 21:08:43 +0300
commit7587f0dd88526e61a4741ad8e2d9894027de1ffb (patch)
tree5046dba2ef946683f7360b2b0883c9c24b6147ae /indra/llrender/llshadermgr.cpp
parent3fcc1739663f939c6c67415f1d56b64c35a52a38 (diff)
parent4623b822386accfae5907c88099c2a88377a0271 (diff)
Merge branch 'master' into DRTVWR-483
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp60
1 files changed, 24 insertions, 36 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 236ebbd78f..e8c6295930 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -611,13 +611,11 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
#endif
GLenum error = GL_NO_ERROR;
- if (gDebugGL)
+
+ error = glGetError();
+ if (error != GL_NO_ERROR)
{
- error = glGetError();
- if (error != GL_NO_ERROR)
- {
- LL_SHADER_LOADING_WARNS() << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL;
- }
+ LL_SHADER_LOADING_WARNS() << "GL ERROR entering loadShaderFile(): " << error << " for file: " << filename << LL_ENDL;
}
if (filename.empty())
@@ -966,55 +964,45 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
//create shader object
GLhandleARB ret = glCreateShaderObjectARB(type);
- if (gDebugGL)
+
+ error = glGetError();
+ if (error != GL_NO_ERROR)
{
- error = glGetError();
- if (error != GL_NO_ERROR)
- {
- LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL;
- }
+ LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << " for file: " << open_file_name << LL_ENDL;
}
-
+
//load source
glShaderSourceARB(ret, shader_code_count, (const GLcharARB**) shader_code_text, NULL);
- if (gDebugGL)
+ error = glGetError();
+ if (error != GL_NO_ERROR)
{
- error = glGetError();
- if (error != GL_NO_ERROR)
- {
- LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << LL_ENDL;
- }
+ LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << " for file: " << open_file_name << LL_ENDL;
}
//compile source
glCompileShaderARB(ret);
- if (gDebugGL)
+ error = glGetError();
+ if (error != GL_NO_ERROR)
{
- error = glGetError();
- if (error != GL_NO_ERROR)
- {
- LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << LL_ENDL;
- }
+ LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << " for file: " << open_file_name << LL_ENDL;
}
-
+
if (error == GL_NO_ERROR)
{
//check for errors
GLint success = GL_TRUE;
glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success);
- if (gDebugGL || success == GL_FALSE)
+
+ error = glGetError();
+ if (error != GL_NO_ERROR || success == GL_FALSE)
{
- error = glGetError();
- if (error != GL_NO_ERROR || success == GL_FALSE)
- {
- //an error occured, print log
- LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL;
- dumpObjectLog(ret, TRUE, open_file_name);
- dumpShaderSource(shader_code_count, shader_code_text);
- ret = 0;
- }
+ //an error occured, print log
+ LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL;
+ dumpObjectLog(ret, TRUE, open_file_name);
+ dumpShaderSource(shader_code_count, shader_code_text);
+ ret = 0;
}
}
else