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authorRye Mutt <rye@lindenlab.com>2024-08-26 14:37:06 -0700
committerGitHub <noreply@github.com>2024-08-26 14:37:06 -0700
commit39c7f149e4d38232469473b0275028485493b4ec (patch)
tree2cf9d7b815847b9ccc34dcbd58437560538bad16 /indra/llrender/llshadermgr.cpp
parent17f515cd3e4239d3c6e1958d998e455a8300da90 (diff)
parentca115671d6310798ac512a9a6baa71a06f14e9ce (diff)
Merge pull request #2415 from RyeMutt/add-cas
Introduce Contrast Adaptive Sharpening post process effect
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 512ef340f9..e9608491a4 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -595,8 +595,6 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
extra_code_text[extra_code_count++] = strdup("precision highp float;\n");
}
}
-
- extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n");
}
// Use alpha float to store bit flags