summaryrefslogtreecommitdiff
path: root/indra/llrender/llrendertarget.h
diff options
context:
space:
mode:
authorDebi King (Dessie) <dessie@lindenlab.com>2011-08-05 19:09:28 -0400
committerDebi King (Dessie) <dessie@lindenlab.com>2011-08-05 19:09:28 -0400
commit8c5da0552db39ba6031b76ffb08994e53217a559 (patch)
treef4ac194d15a0a58475496543bbb36d587d195b4f /indra/llrender/llrendertarget.h
parentfce8bda3b6e502b3de9b6a34279255999478e407 (diff)
parent8675901fa85de600cc1ef7c5263a5906fd2b2811 (diff)
merged .hgtags
Diffstat (limited to 'indra/llrender/llrendertarget.h')
-rw-r--r--indra/llrender/llrendertarget.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index 094b58b562..dea1de12d8 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -66,30 +66,30 @@ public:
static bool sUseFBO;
LLRenderTarget();
- virtual ~LLRenderTarget();
+ ~LLRenderTarget();
//allocate resources for rendering
//must be called before use
//multiple calls will release previously allocated resources
- void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = false, S32 samples = 0);
+ bool allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = false, S32 samples = 0);
//add color buffer attachment
//limit of 4 color attachments per render target
- virtual void addColorAttachment(U32 color_fmt);
+ bool addColorAttachment(U32 color_fmt);
//allocate a depth texture
- virtual void allocateDepth();
+ bool allocateDepth();
//share depth buffer with provided render target
- virtual void shareDepthBuffer(LLRenderTarget& target);
+ void shareDepthBuffer(LLRenderTarget& target);
//free any allocated resources
//safe to call redundantly
- virtual void release();
+ void release();
//bind target for rendering
//applies appropriate viewport
- virtual void bindTarget();
+ void bindTarget();
//unbind target for rendering
static void unbindTarget();