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authorDebi King (Dessie) <dessie@lindenlab.com>2011-07-25 11:56:49 -0400
committerDebi King (Dessie) <dessie@lindenlab.com>2011-07-25 11:56:49 -0400
commit6a15da0133aac12f3223d91078d133d50e7d44ee (patch)
treefadafea4c31ed6c56560cd2126214486a231ab6d /indra/llrender/llrendertarget.h
parent0e3cea49aaba7fb9e4a75c4a76779ba9273549bf (diff)
parent723d05e6df1d89b8957aca429b1328834f323150 (diff)
merged .hgtags
Diffstat (limited to 'indra/llrender/llrendertarget.h')
-rw-r--r--indra/llrender/llrendertarget.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index 094b58b562..dea1de12d8 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -66,30 +66,30 @@ public:
static bool sUseFBO;
LLRenderTarget();
- virtual ~LLRenderTarget();
+ ~LLRenderTarget();
//allocate resources for rendering
//must be called before use
//multiple calls will release previously allocated resources
- void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = false, S32 samples = 0);
+ bool allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = false, S32 samples = 0);
//add color buffer attachment
//limit of 4 color attachments per render target
- virtual void addColorAttachment(U32 color_fmt);
+ bool addColorAttachment(U32 color_fmt);
//allocate a depth texture
- virtual void allocateDepth();
+ bool allocateDepth();
//share depth buffer with provided render target
- virtual void shareDepthBuffer(LLRenderTarget& target);
+ void shareDepthBuffer(LLRenderTarget& target);
//free any allocated resources
//safe to call redundantly
- virtual void release();
+ void release();
//bind target for rendering
//applies appropriate viewport
- virtual void bindTarget();
+ void bindTarget();
//unbind target for rendering
static void unbindTarget();