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author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2011-08-10 17:53:11 -0400 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2011-08-10 17:53:11 -0400 |
commit | 6732f5fbca2dc83ec1cf6fcb31b5a6657e8d040f (patch) | |
tree | 48165a2aa3aed2133d1d79742e3d64cce3ca2b01 /indra/llrender/llrendertarget.h | |
parent | 20c3d8485480487d38500c9b18846ca96d1d6f83 (diff) | |
parent | c7b6a25728cd360348d1c3da5ace0971767206a4 (diff) |
merge viewer-development to mesh-development
Diffstat (limited to 'indra/llrender/llrendertarget.h')
-rw-r--r-- | indra/llrender/llrendertarget.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 094b58b562..dea1de12d8 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -66,30 +66,30 @@ public: static bool sUseFBO; LLRenderTarget(); - virtual ~LLRenderTarget(); + ~LLRenderTarget(); //allocate resources for rendering //must be called before use //multiple calls will release previously allocated resources - void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = false, S32 samples = 0); + bool allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = false, S32 samples = 0); //add color buffer attachment //limit of 4 color attachments per render target - virtual void addColorAttachment(U32 color_fmt); + bool addColorAttachment(U32 color_fmt); //allocate a depth texture - virtual void allocateDepth(); + bool allocateDepth(); //share depth buffer with provided render target - virtual void shareDepthBuffer(LLRenderTarget& target); + void shareDepthBuffer(LLRenderTarget& target); //free any allocated resources //safe to call redundantly - virtual void release(); + void release(); //bind target for rendering //applies appropriate viewport - virtual void bindTarget(); + void bindTarget(); //unbind target for rendering static void unbindTarget(); |