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authorSteven Bennetts <steve@lindenlab.com>2008-04-28 23:29:46 +0000
committerSteven Bennetts <steve@lindenlab.com>2008-04-28 23:29:46 +0000
commit16baf6c9d43fc29e697b5a460439ca664897450c (patch)
tree6c3ae45c538cbc90408ab72f3a02564cf5dce754 /indra/llrender/llrendertarget.h
parent75ee8558abb662b6a0a6b559c61a9549818d2962 (diff)
merge release-QAR-499 Viewer 1.20 RC 3
merge release-QAR-508 Viewer 1.20 RC 4 merge Branch_1-20-Viewer -r 85278 : 85828 -> release
Diffstat (limited to 'indra/llrender/llrendertarget.h')
-rw-r--r--indra/llrender/llrendertarget.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index 7f9c611c69..27c40fcfcf 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -71,7 +71,7 @@ public:
//allocate resources for rendering
//must be called before use
//multiple calls will release previously allocated resources
- void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, U32 usage = GL_TEXTURE_2D, BOOL use_fbo = TRUE);
+ void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, U32 usage = GL_TEXTURE_2D, BOOL use_fbo = FALSE);
//allocate a depth texture
void allocateDepth();