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author | Steven Bennetts <steve@lindenlab.com> | 2008-04-28 23:29:46 +0000 |
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committer | Steven Bennetts <steve@lindenlab.com> | 2008-04-28 23:29:46 +0000 |
commit | 16baf6c9d43fc29e697b5a460439ca664897450c (patch) | |
tree | 6c3ae45c538cbc90408ab72f3a02564cf5dce754 /indra/llrender/llrendertarget.h | |
parent | 75ee8558abb662b6a0a6b559c61a9549818d2962 (diff) |
merge release-QAR-499 Viewer 1.20 RC 3
merge release-QAR-508 Viewer 1.20 RC 4
merge Branch_1-20-Viewer -r 85278 : 85828 -> release
Diffstat (limited to 'indra/llrender/llrendertarget.h')
-rw-r--r-- | indra/llrender/llrendertarget.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 7f9c611c69..27c40fcfcf 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -71,7 +71,7 @@ public: //allocate resources for rendering //must be called before use //multiple calls will release previously allocated resources - void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, U32 usage = GL_TEXTURE_2D, BOOL use_fbo = TRUE); + void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, U32 usage = GL_TEXTURE_2D, BOOL use_fbo = FALSE); //allocate a depth texture void allocateDepth(); |