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authorIma Mechanique <ima.mechanique@secondlife.com>2013-10-04 20:47:54 +0100
committerIma Mechanique <ima.mechanique@secondlife.com>2013-10-04 20:47:54 +0100
commit0c1d6d7d9e89a6d3169621157bcba335ead477a9 (patch)
treec5523eeb99bcd8ee77cf28a1d6f5e5cef8b52f2c /indra/llrender/llrendertarget.cpp
parent02097397e06a6cf45c639823c7f633dffe3684e8 (diff)
parentf7158bc5afcec1da8b9d2d5a4ed86921e62d4959 (diff)
Merge v3.6.7 in
Diffstat (limited to 'indra/llrender/llrendertarget.cpp')
-rwxr-xr-xindra/llrender/llrendertarget.cpp57
1 files changed, 48 insertions, 9 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 5fb4fc8e52..353e61105a 100755
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -53,11 +53,19 @@ void check_framebuffer_status()
bool LLRenderTarget::sUseFBO = false;
U32 LLRenderTarget::sCurFBO = 0;
+
+extern S32 gGLViewport[4];
+
+U32 LLRenderTarget::sCurResX = 0;
+U32 LLRenderTarget::sCurResY = 0;
+
LLRenderTarget::LLRenderTarget() :
mResX(0),
mResY(0),
mFBO(0),
mPreviousFBO(0),
+ mPreviousResX(0),
+ mPreviousResY(0),
mDepth(0),
mStencil(0),
mUseDepth(false),
@@ -71,7 +79,7 @@ LLRenderTarget::~LLRenderTarget()
release();
}
-void LLRenderTarget::resize(U32 resx, U32 resy, U32 color_fmt)
+void LLRenderTarget::resize(U32 resx, U32 resy)
{
//for accounting, get the number of pixels added/subtracted
S32 pix_diff = (resx*resy)-(mResX*mResY);
@@ -79,10 +87,12 @@ void LLRenderTarget::resize(U32 resx, U32 resy, U32 color_fmt)
mResX = resx;
mResY = resy;
+ llassert(mInternalFormat.size() == mTex.size());
+
for (U32 i = 0; i < mTex.size(); ++i)
{ //resize color attachments
gGL.getTexUnit(0)->bindManual(mUsage, mTex[i]);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, mInternalFormat[i], mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false);
sBytesAllocated += pix_diff*4;
}
@@ -109,8 +119,8 @@ void LLRenderTarget::resize(U32 resx, U32 resy, U32 color_fmt)
bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples)
{
- resx = llmin(resx, (U32) 4096);
- resy = llmin(resy, (U32) 4096);
+ resx = llmin(resx, (U32) gGLManager.mGLMaxTextureSize);
+ resy = llmin(resy, (U32) gGLManager.mGLMaxTextureSize);
stop_glerror();
release();
@@ -244,12 +254,15 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
mTex.push_back(tex);
mInternalFormat.push_back(color_fmt);
+#if !LL_DARWIN
if (gDebugGL)
{ //bind and unbind to validate target
bindTarget();
flush();
}
-
+#endif
+
+
return true;
}
@@ -390,13 +403,12 @@ void LLRenderTarget::bindTarget()
{
if (mFBO)
{
- mPreviousFBO = sCurFBO;
-
stop_glerror();
+ mPreviousFBO = sCurFBO;
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
sCurFBO = mFBO;
-
+
stop_glerror();
if (gGLManager.mHasDrawBuffers)
{ //setup multiple render targets
@@ -418,7 +430,12 @@ void LLRenderTarget::bindTarget()
stop_glerror();
}
+ mPreviousResX = sCurResX;
+ mPreviousResY = sCurResY;
glViewport(0, 0, mResX, mResY);
+ sCurResX = mResX;
+ sCurResY = mResY;
+
sBoundTarget = this;
}
@@ -458,6 +475,12 @@ U32 LLRenderTarget::getTexture(U32 attachment) const
return mTex[attachment];
}
+U32 LLRenderTarget::getNumTextures() const
+{
+ return mTex.size();
+}
+
+
void LLRenderTarget::bindTexture(U32 index, S32 channel)
{
gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index));
@@ -489,6 +512,20 @@ void LLRenderTarget::flush(bool fetch_depth)
stop_glerror();
glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFBO);
sCurFBO = mPreviousFBO;
+
+ if (mPreviousFBO)
+ {
+ glViewport(0, 0, mPreviousResX, mPreviousResY);
+ sCurResX = mPreviousResX;
+ sCurResY = mPreviousResY;
+ }
+ else
+ {
+ glViewport(gGLViewport[0],gGLViewport[1],gGLViewport[2],gGLViewport[3]);
+ sCurResX = gGLViewport[2];
+ sCurResY = gGLViewport[3];
+ }
+
stop_glerror();
}
}
@@ -546,8 +583,10 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
{
if (!source.mFBO)
{
- llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
+ llwarns << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
+ return;
}
+
{
GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;