diff options
author | Merov Linden <merov@lindenlab.com> | 2014-05-06 18:21:04 -0700 |
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committer | Merov Linden <merov@lindenlab.com> | 2014-05-06 18:21:04 -0700 |
commit | 8dae4bc222d1b0744254442ab0b26538285341de (patch) | |
tree | 88da67f01f0dc32457b4a5085d5e699ea55715a4 /indra/llrender/llrender2dutils.cpp | |
parent | f6bb6a0f935323434a3f3d0d94e94c8d8238effe (diff) | |
parent | d0ef02c23a7a37c8c9bfe3a86bae88bb811fc9fe (diff) |
Pull merge from lindenlab/viewer-release. Fixed some conflicts and compile errors
Diffstat (limited to 'indra/llrender/llrender2dutils.cpp')
-rw-r--r-- | indra/llrender/llrender2dutils.cpp | 470 |
1 files changed, 259 insertions, 211 deletions
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index d3cfbaf03a..df5d79a436 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -35,6 +35,7 @@ #include "llrect.h" #include "llgl.h" #include "lltexture.h" +#include "llfasttimer.h" // Project includes #include "llrender2dutils.h" @@ -347,27 +348,32 @@ void gl_draw_image( S32 x, S32 y, LLTexture* image, const LLColor4& color, const { if (NULL == image) { - llwarns << "image == NULL; aborting function" << llendl; + LL_WARNS() << "image == NULL; aborting function" << LL_ENDL; return; } gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), 0.f, image, color, uv_rect ); } +void gl_draw_scaled_target(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* target, const LLColor4& color, const LLRectf& uv_rect) +{ + gl_draw_scaled_rotated_image(x, y, width, height, 0.f, NULL, color, uv_rect, target); +} + void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect) { if (NULL == image) { - llwarns << "image == NULL; aborting function" << llendl; + LL_WARNS() << "image == NULL; aborting function" << LL_ENDL; return; } gl_draw_scaled_rotated_image( x, y, width, height, 0.f, image, color, uv_rect ); } -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect) +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect, bool scale_inner) { if (NULL == image) { - llwarns << "image == NULL; aborting function" << llendl; + LL_WARNS() << "image == NULL; aborting function" << LL_ENDL; return; } @@ -376,250 +382,273 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border F32 border_height_fraction = (F32)border_height / (F32)image->getHeight(0); LLRectf scale_rect(border_width_fraction, 1.f - border_height_fraction, 1.f - border_width_fraction, border_height_fraction); - gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect); + gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect, scale_inner); } -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect) +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect, bool scale_inner) { stop_glerror(); if (NULL == image) { - llwarns << "image == NULL; aborting function" << llendl; + LL_WARNS() << "image == NULL; aborting function" << LL_ENDL; return; } - // add in offset of current image to current UI translation - const LLVector3 ui_scale = gGL.getUIScale(); - const LLVector3 ui_translation = (gGL.getUITranslation() + LLVector3(x, y, 0.f)).scaledVec(ui_scale); - - F32 uv_width = uv_outer_rect.getWidth(); - F32 uv_height = uv_outer_rect.getHeight(); - - // shrink scaling region to be proportional to clipped image region - LLRectf uv_center_rect( - uv_outer_rect.mLeft + (center_rect.mLeft * uv_width), - uv_outer_rect.mBottom + (center_rect.mTop * uv_height), - uv_outer_rect.mLeft + (center_rect.mRight * uv_width), - uv_outer_rect.mBottom + (center_rect.mBottom * uv_height)); - - F32 image_width = image->getWidth(0); - F32 image_height = image->getHeight(0); + if (solid_color) + { + if (LLGLSLShader::sNoFixedFunction) + { + gSolidColorProgram.bind(); + } + else + { + gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); + gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); + } + } - S32 image_natural_width = llround(image_width * uv_width); - S32 image_natural_height = llround(image_height * uv_height); + if (center_rect.mLeft == 0.f + && center_rect.mRight == 1.f + && center_rect.mBottom == 0.f + && center_rect.mTop == 1.f) + { + gl_draw_scaled_image(x, y, width, height, image, color, uv_outer_rect); + } + else + { + // add in offset of current image to current UI translation + const LLVector3 ui_scale = gGL.getUIScale(); + const LLVector3 ui_translation = (gGL.getUITranslation() + LLVector3(x, y, 0.f)).scaledVec(ui_scale); - LLRectf draw_center_rect( uv_center_rect.mLeft * image_width, - uv_center_rect.mTop * image_height, - uv_center_rect.mRight * image_width, - uv_center_rect.mBottom * image_height); + F32 uv_width = uv_outer_rect.getWidth(); + F32 uv_height = uv_outer_rect.getHeight(); - { // scale fixed region of image to drawn region - draw_center_rect.mRight += width - image_natural_width; - draw_center_rect.mTop += height - image_natural_height; + // shrink scaling region to be proportional to clipped image region + LLRectf uv_center_rect( uv_outer_rect.mLeft + (center_rect.mLeft * uv_width), + uv_outer_rect.mBottom + (center_rect.mTop * uv_height), + uv_outer_rect.mLeft + (center_rect.mRight * uv_width), + uv_outer_rect.mBottom + (center_rect.mBottom * uv_height)); - F32 border_shrink_width = llmax(0.f, draw_center_rect.mLeft - draw_center_rect.mRight); - F32 border_shrink_height = llmax(0.f, draw_center_rect.mBottom - draw_center_rect.mTop); + F32 image_width = image->getWidth(0); + F32 image_height = image->getHeight(0); - F32 shrink_width_ratio = center_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - center_rect.getWidth())); - F32 shrink_height_ratio = center_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - center_rect.getHeight())); + S32 image_natural_width = llround(image_width * uv_width); + S32 image_natural_height = llround(image_height * uv_height); - F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); + LLRectf draw_center_rect( uv_center_rect.mLeft * image_width, + uv_center_rect.mTop * image_height, + uv_center_rect.mRight * image_width, + uv_center_rect.mBottom * image_height); + + if (scale_inner) + { + // scale center region of image to drawn region + draw_center_rect.mRight += width - image_natural_width; + draw_center_rect.mTop += height - image_natural_height; - draw_center_rect.mLeft = llround(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * shrink_scale * ui_scale.mV[VX]); - draw_center_rect.mTop = llround(ui_translation.mV[VY] + lerp((F32)height, (F32)draw_center_rect.mTop, shrink_scale) * ui_scale.mV[VY]); - draw_center_rect.mRight = llround(ui_translation.mV[VX] + lerp((F32)width, (F32)draw_center_rect.mRight, shrink_scale) * ui_scale.mV[VX]); - draw_center_rect.mBottom = llround(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * shrink_scale * ui_scale.mV[VY]); - } + const F32 border_shrink_width = llmax(0.f, draw_center_rect.mLeft - draw_center_rect.mRight); + const F32 border_shrink_height = llmax(0.f, draw_center_rect.mBottom - draw_center_rect.mTop); - LLRectf draw_outer_rect(ui_translation.mV[VX], - ui_translation.mV[VY] + height * ui_scale.mV[VY], - ui_translation.mV[VX] + width * ui_scale.mV[VX], - ui_translation.mV[VY]); + const F32 shrink_width_ratio = center_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - center_rect.getWidth())); + const F32 shrink_height_ratio = center_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - center_rect.getHeight())); - LLGLSUIDefault gls_ui; - - if (solid_color) - { - if (LLGLSLShader::sNoFixedFunction) - { - gSolidColorProgram.bind(); + const F32 border_shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); + draw_center_rect.mLeft *= border_shrink_scale; + draw_center_rect.mTop = lerp((F32)height, (F32)draw_center_rect.mTop, border_shrink_scale); + draw_center_rect.mRight = lerp((F32)width, (F32)draw_center_rect.mRight, border_shrink_scale); + draw_center_rect.mBottom *= border_shrink_scale; } else { - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); + // keep center region of image at fixed scale, but in same relative position + F32 scale_factor = llmin((F32)width / draw_center_rect.getWidth(), (F32)height / draw_center_rect.getHeight(), 1.f); + F32 scaled_width = draw_center_rect.getWidth() * scale_factor; + F32 scaled_height = draw_center_rect.getHeight() * scale_factor; + draw_center_rect.setCenterAndSize(uv_center_rect.getCenterX() * width, uv_center_rect.getCenterY() * height, scaled_width, scaled_height); } - } - gGL.getTexUnit(0)->bind(image, true); + draw_center_rect.mLeft = llround(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * ui_scale.mV[VX]); + draw_center_rect.mTop = llround(ui_translation.mV[VY] + (F32)draw_center_rect.mTop * ui_scale.mV[VY]); + draw_center_rect.mRight = llround(ui_translation.mV[VX] + (F32)draw_center_rect.mRight * ui_scale.mV[VX]); + draw_center_rect.mBottom = llround(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * ui_scale.mV[VY]); - gGL.color4fv(color.mV); + LLRectf draw_outer_rect(ui_translation.mV[VX], + ui_translation.mV[VY] + height * ui_scale.mV[VY], + ui_translation.mV[VX] + width * ui_scale.mV[VX], + ui_translation.mV[VY]); + + LLGLSUIDefault gls_ui; + + gGL.getTexUnit(0)->bind(image, true); + + gGL.color4fv(color.mV); - const S32 NUM_VERTICES = 9 * 4; // 9 quads - LLVector2 uv[NUM_VERTICES]; - LLVector3 pos[NUM_VERTICES]; + const S32 NUM_VERTICES = 9 * 4; // 9 quads + LLVector2 uv[NUM_VERTICES]; + LLVector3 pos[NUM_VERTICES]; - S32 index = 0; + S32 index = 0; - gGL.begin(LLRender::QUADS); - { - // draw bottom left - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); - index++; + gGL.begin(LLRender::QUADS); + { + // draw bottom left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); - index++; + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - // draw bottom middle - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); - index++; + // draw bottom middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); - index++; + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - // draw bottom right - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); - index++; + // draw bottom right + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f); - index++; + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - // draw left - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; + // draw left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - // draw middle - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; + // draw middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); - index++; + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - // draw right - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; + // draw right + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); - index++; + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); - index++; + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - // draw top left - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; + // draw top left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); - index++; + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f); - index++; + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - // draw top middle - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; + // draw top middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); - index++; + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); - index++; + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); - index++; + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - // draw top right - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); - index++; + // draw top right + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); - index++; + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); - index++; + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); - index++; + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; - gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); + gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); + } + gGL.end(); } - gGL.end(); if (solid_color) { @@ -639,18 +668,24 @@ void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LL gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), degrees, image, color, uv_rect ); } -void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect) +void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect, LLRenderTarget* target) { - if (NULL == image) + if (!image && !target) { - llwarns << "image == NULL; aborting function" << llendl; + LL_WARNS() << "image == NULL; aborting function" << LL_ENDL; return; } LLGLSUIDefault gls_ui; - - gGL.getTexUnit(0)->bind(image, true); + if(image != NULL) + { + gGL.getTexUnit(0)->bind(image, true); + } + else + { + gGL.getTexUnit(0)->bind(target); + } gGL.color4fv(color.mV); @@ -695,18 +730,25 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre { gGL.pushUIMatrix(); gGL.translateUI((F32)x, (F32)y, 0.f); - + F32 offset_x = F32(width/2); F32 offset_y = F32(height/2); gGL.translateUI(offset_x, offset_y, 0.f); LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD); - - gGL.getTexUnit(0)->bind(image, true); + + if(image != NULL) + { + gGL.getTexUnit(0)->bind(image, true); + } + else + { + gGL.getTexUnit(0)->bind(target); + } gGL.color4fv(color.mV); - + gGL.begin(LLRender::QUADS); { LLVector3 v; @@ -732,7 +774,6 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre } } - void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase ) { phase = fmod(phase, 1.f); @@ -1044,6 +1085,8 @@ void gl_rect_2d_simple( S32 width, S32 height ) gGL.end(); } +static LLTrace::BlockTimerStatHandle FTM_RENDER_SEGMENTED_RECT ("Render segmented rectangle"); + void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, @@ -1053,6 +1096,8 @@ void gl_segmented_rect_2d_tex(const S32 left, const S32 border_size, const U32 edges) { + LL_RECORD_BLOCK_TIME(FTM_RENDER_SEGMENTED_RECT); + S32 width = llabs(right - left); S32 height = llabs(top - bottom); @@ -1202,18 +1247,19 @@ void gl_segmented_rect_2d_tex(const S32 left, gGL.popUIMatrix(); } -//FIXME: rewrite to use scissor? -void gl_segmented_rect_2d_fragment_tex(const S32 left, - const S32 top, - const S32 right, - const S32 bottom, - const S32 texture_width, - const S32 texture_height, - const S32 border_size, - const F32 start_fragment, - const F32 end_fragment, - const U32 edges) +void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, + const S32 texture_width, + const S32 texture_height, + const S32 border_size, + const F32 start_fragment, + const F32 end_fragment, + const U32 edges) { + LL_RECORD_BLOCK_TIME(FTM_RENDER_SEGMENTED_RECT); + const S32 left = rect.mLeft; + const S32 right = rect.mRight; + const S32 top = rect.mTop; + const S32 bottom = rect.mBottom; S32 width = llabs(right - left); S32 height = llabs(top - bottom); @@ -1251,9 +1297,9 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, { if (start_fragment < middle_start) { - u_min = (start_fragment / middle_start) * border_uv_scale.mV[VX]; + u_min = (start_fragment / middle_start) * border_uv_scale.mV[VX]; u_max = llmin(end_fragment / middle_start, 1.f) * border_uv_scale.mV[VX]; - x_min = (start_fragment / middle_start) * border_width_left; + x_min = (start_fragment / middle_start) * border_width_left; x_max = llmin(end_fragment / middle_start, 1.f) * border_width_left; // draw bottom left @@ -1281,7 +1327,7 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); gGL.vertex2fv((x_min + height_vec - border_height_top).mV); - + // draw top left gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); gGL.vertex2fv((x_min + height_vec - border_height_top).mV); @@ -1343,10 +1389,10 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, if (end_fragment > middle_end) { - u_min = (1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_uv_scale.mV[VX]; - u_max = (1.f - ((end_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]; - x_min = width_vec - ((1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_width_right); - x_max = width_vec - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_width_right); + u_min = 1.f - ((1.f - llmax(0.f, (start_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]); + u_max = 1.f - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]); + x_min = width_vec - ((1.f - llmax(0.f, (start_fragment - middle_end) / middle_start)) * border_width_right); + x_max = width_vec - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_width_right); // draw bottom right gGL.texCoord2f(u_min, 0.f); @@ -1396,6 +1442,8 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect, const LLVector3& width_vec, const LLVector3& height_vec) { + LL_RECORD_BLOCK_TIME(FTM_RENDER_SEGMENTED_RECT); + gGL.begin(LLRender::QUADS); { // draw bottom left |