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authorDave Parks <davep@lindenlab.com>2021-12-06 15:29:34 +0000
committerDave Parks <davep@lindenlab.com>2021-12-06 15:29:34 +0000
commit5e5be92d79b6ad49f971e7b2f2ddd359d762c163 (patch)
tree3ad8f7522a9087f7529b15d4cd0c9ab427ca49ae /indra/llrender/llrender2dutils.cpp
parente7830b39f01d9f9c82e9e2029634dffb8386b24e (diff)
SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable (decruftify settings, compatibility pass).
Diffstat (limited to 'indra/llrender/llrender2dutils.cpp')
-rw-r--r--indra/llrender/llrender2dutils.cpp61
1 files changed, 9 insertions, 52 deletions
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index ad21bd4f48..ad0c6262a4 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -132,40 +132,15 @@ void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled )
}
else
{
- if( gGLManager.mATIOffsetVerticalLines )
- {
- // Work around bug in ATI driver: vertical lines are offset by (-1,-1)
- gGL.begin( LLRender::LINES );
-
- // Verticals
- gGL.vertex2i(left + 1, top);
- gGL.vertex2i(left + 1, bottom);
-
- gGL.vertex2i(right, bottom);
- gGL.vertex2i(right, top);
-
- // Horizontals
- top--;
- right--;
- gGL.vertex2i(left, bottom);
- gGL.vertex2i(right, bottom);
-
- gGL.vertex2i(left, top);
- gGL.vertex2i(right, top);
- gGL.end();
- }
- else
- {
- top--;
- right--;
- gGL.begin( LLRender::LINE_STRIP );
- gGL.vertex2i(left, top);
- gGL.vertex2i(left, bottom);
- gGL.vertex2i(right, bottom);
- gGL.vertex2i(right, top);
- gGL.vertex2i(left, top);
- gGL.end();
- }
+ top--;
+ right--;
+ gGL.begin( LLRender::LINE_STRIP );
+ gGL.vertex2i(left, top);
+ gGL.vertex2i(left, bottom);
+ gGL.vertex2i(right, bottom);
+ gGL.vertex2i(right, top);
+ gGL.vertex2i(left, top);
+ gGL.end();
}
stop_glerror();
}
@@ -250,15 +225,6 @@ void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &st
void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2 )
{
- // Work around bug in ATI driver: vertical lines are offset by (-1,-1)
- if( (x1 == x2) && gGLManager.mATIOffsetVerticalLines )
- {
- x1++;
- x2++;
- y1++;
- y2++;
- }
-
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.begin(LLRender::LINES);
@@ -269,15 +235,6 @@ void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2 )
void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color )
{
- // Work around bug in ATI driver: vertical lines are offset by (-1,-1)
- if( (x1 == x2) && gGLManager.mATIOffsetVerticalLines )
- {
- x1++;
- x2++;
- y1++;
- y2++;
- }
-
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4fv( color.mV );