diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2024-10-04 10:04:13 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2024-10-04 10:04:13 -0400 |
commit | 14293b7b0a63fe5be904cbdc853f3b185e13f3fc (patch) | |
tree | 6a755ca689fc408de11e46b891fedb52002b6b9f /indra/llrender/llrender2dutils.cpp | |
parent | 71e89d6a493e51789008f74f87439611f11c13ab (diff) | |
parent | e093a98f86ad46374f5067adb616a2aead73eff5 (diff) |
Merge remote branch 'develop' into marchcat/xcode-16
Diffstat (limited to 'indra/llrender/llrender2dutils.cpp')
-rw-r--r-- | indra/llrender/llrender2dutils.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index 20ad0275bd..971241ed05 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -450,7 +450,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex gGL.color4fv(color.mV); - constexpr S32 NUM_VERTICES = 9 * 2 * 3; // 9 quads, 2 triangles per quad, 3 vertices per triangle + constexpr U32 NUM_VERTICES = 9 * 2 * 3; // 9 quads, 2 triangles per quad, 3 vertices per triangle static thread_local LLVector2 uv[NUM_VERTICES]; static thread_local LLVector4a pos[NUM_VERTICES]; @@ -1712,10 +1712,10 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV); gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mLeft* width_vec + center_draw_rect.mTop * height_vec).mV); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV); - gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mRight* width_vec + center_draw_rect.mTop * height_vec).mV); + gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop); + gGL.vertex3fv((center_draw_rect.mRight* width_vec + height_vec).mV); gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop); gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV); |