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authorDave Parks <davep@lindenlab.com>2011-04-19 14:55:11 -0500
committerDave Parks <davep@lindenlab.com>2011-04-19 14:55:11 -0500
commit3b5d6eed12d928e5a7a0bc3a8d827f676b25d060 (patch)
tree8cf08a165c11acf92742eacc64248c1e50b2420b /indra/llrender/llrender.h
parentb8069d1c250c03e9fffda0a9264bfd04a12f8292 (diff)
parent12b0b52b99e6f6a6538feba8589566d2f73f82c6 (diff)
merge
Diffstat (limited to 'indra/llrender/llrender.h')
-rw-r--r--indra/llrender/llrender.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 2767aa64a8..7ba14f7b40 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -37,6 +37,7 @@
#include "v2math.h"
#include "v3math.h"
#include "v4coloru.h"
+#include "v4math.h"
#include "llstrider.h"
#include "llpointer.h"
#include "llglheaders.h"
@@ -212,6 +213,41 @@ protected:
void setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha = false);
};
+class LLLightState
+{
+public:
+ LLLightState(S32 index);
+
+ void enable();
+ void disable();
+ void setDiffuse(const LLColor4& diffuse);
+ void setAmbient(const LLColor4& ambient);
+ void setSpecular(const LLColor4& specular);
+ void setPosition(const LLVector4& position);
+ void setConstantAttenuation(const F32& atten);
+ void setLinearAttenuation(const F32& atten);
+ void setQuadraticAttenuation(const F32& atten);
+ void setSpotExponent(const F32& exponent);
+ void setSpotCutoff(const F32& cutoff);
+ void setSpotDirection(const LLVector3& direction);
+
+protected:
+ S32 mIndex;
+ bool mEnabled;
+ LLColor4 mDiffuse;
+ LLColor4 mAmbient;
+ LLColor4 mSpecular;
+ LLVector4 mPosition;
+ LLVector3 mSpotDirection;
+
+ F32 mConstantAtten;
+ F32 mLinearAtten;
+ F32 mQuadraticAtten;
+
+ F32 mSpotExponent;
+ F32 mSpotCutoff;
+};
+
class LLRender
{
friend class LLTexUnit;
@@ -327,6 +363,8 @@ public:
void blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor);
+ LLLightState* getLight(U32 index);
+
LLTexUnit* getTexUnit(U32 index);
U32 getCurrentTexUnitIndex(void) const { return mCurrTextureUnitIndex; }
@@ -363,6 +401,7 @@ private:
LLStrider<LLColor4U> mColorsp;
std::vector<LLTexUnit*> mTexUnits;
LLTexUnit* mDummyTexUnit;
+ std::vector<LLLightState*> mLightState;
eBlendFactor mCurrBlendColorSFactor;
eBlendFactor mCurrBlendColorDFactor;