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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-02-20 00:50:39 +0100
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-02-20 02:14:01 +0200
commitb2c271367296744fbbe2262e55d0ea4f8f5ccdc9 (patch)
tree773a6bc07adbf9560ebc4520af33ec1cdef15691 /indra/llrender/llrender.cpp
parentdf3f95e1813f3b65f5172444e35cb53df9ef3ad9 (diff)
Convert BOOL to bool in llrender
Diffstat (limited to 'indra/llrender/llrender.cpp')
-rw-r--r--indra/llrender/llrender.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index ee66122774..66252facc4 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -1079,7 +1079,7 @@ void LLRender::syncMatrices()
if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX))
{
glh::matrix4f inv_proj = mat.inverse();
- shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m);
+ shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, false, inv_proj.m);
}
// Used by some full screen effects - such as full screen lights, glow, etc.