From b2c271367296744fbbe2262e55d0ea4f8f5ccdc9 Mon Sep 17 00:00:00 2001 From: Ansariel Date: Tue, 20 Feb 2024 00:50:39 +0100 Subject: Convert BOOL to bool in llrender --- indra/llrender/llrender.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/llrender/llrender.cpp') diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index ee66122774..66252facc4 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1079,7 +1079,7 @@ void LLRender::syncMatrices() if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX)) { glh::matrix4f inv_proj = mat.inverse(); - shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m); + shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, false, inv_proj.m); } // Used by some full screen effects - such as full screen lights, glow, etc. -- cgit v1.2.3