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authorDave Parks <davep@lindenlab.com>2023-01-09 18:12:54 -0600
committerDave Parks <davep@lindenlab.com>2023-01-09 18:12:54 -0600
commita2d17d3c1e5a62f10ab3922b6b12f909f1cd4682 (patch)
tree1010a8f928b2e25bd06cff12b83c9b8be39cd9b0 /indra/llrender/llrender.cpp
parenta710bf9067bd4c4217b9febc0ad277a1636ec882 (diff)
SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
Diffstat (limited to 'indra/llrender/llrender.cpp')
-rw-r--r--indra/llrender/llrender.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index c58fbe6c8e..8ab8d3151b 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -370,9 +370,10 @@ bool LLTexUnit::bind(LLRenderTarget* renderTarget, bool bindDepth)
if (bindDepth)
{
- if (renderTarget->hasStencil())
+
+ if (renderTarget->getDepth() && !renderTarget->canSampleDepth())
{
- LL_ERRS() << "Cannot bind a render buffer for sampling. Allocate render target without a stencil buffer if sampling of depth buffer is required." << LL_ENDL;
+ LL_ERRS() << "Cannot bind a render buffer for sampling. Allocate render target with depth buffer sampling enabled." << LL_ENDL;
}
bindManual(renderTarget->getUsage(), renderTarget->getDepth());